I have an evolving Demo in the Demo section (Rachdale Cheese Demo...) for which I would like some critique or advice, however, I am aware that it's difficult to get any real appreciation of the whole game without actually playing it..! In my case, this would involve more than a few hours, and it's not realistic to expect anyone to go through all of that (despite it being obviously, an excellent game..!) just for curiosity's sake. I've thought of a potential solution for which I'd like your views. I could modify the Demo so that, at key points, I create a sort of 'fast-forward' (or Back to the Future..?), which could 'showcase' the salient features of the different tableaux in the game. Once one finds the Toolshed Key, for example, one could automatically be equipped with all the other artéfacts that normally should be hunted for, and can gain access to the Maze; from there directly to the Tower for the first Mini-Boss, with the Level adjusted in accordance. Each part of the game has its own 'flavour' and challenges; this 'short-cut' version would perhaps allow a more casual overview of the whole project.
This started out purely as an exercise in style and technical challenge; there has never been, nor ever will be, any question of commercialisation. Nevertheless, the simple starting point of a modest house in a tiny village has developed since into a complete (and ongoing...) saga, with well over fifty Maps, each with its own particular features, lots of NPC's with elaborate conversations and a sophisticated Boss to track down and defeat. Is there any 'mileage' in creating an accelerated version so that these properties may be scrutinised without having to go through the whole game process..? Is there another way of presenting, such as having several different Demos, each at a different stage of the game, for instance..? Any thoughts or experience in solving this conundrum would be appreciated; be assured of my gratitude in advance.
Thanks for reading this, even; I hereby throw the question open, trusting in the knowledge and wisdom of the Forum. Over to you...
[doublepost=1468680509,1467488947][/doublepost]It's not too late to give your opinion on how best to present a demo. I'm adding more and more sections; it seems a shame that they won't be seen unless one plays through all the rest. Has anyone else had this issue..? If so, how to solve it..? Any and all ideas and suggestions welcome...
[doublepost=1470348962][/doublepost]No views expressed as yet on this subject. Maybe I'm over-thinking this, but I still wonder just how best to give an opportunity to let folks see what's being concocted, and maybe gather feedback on the Game. Patience, I suppose; patience...
This started out purely as an exercise in style and technical challenge; there has never been, nor ever will be, any question of commercialisation. Nevertheless, the simple starting point of a modest house in a tiny village has developed since into a complete (and ongoing...) saga, with well over fifty Maps, each with its own particular features, lots of NPC's with elaborate conversations and a sophisticated Boss to track down and defeat. Is there any 'mileage' in creating an accelerated version so that these properties may be scrutinised without having to go through the whole game process..? Is there another way of presenting, such as having several different Demos, each at a different stage of the game, for instance..? Any thoughts or experience in solving this conundrum would be appreciated; be assured of my gratitude in advance.
Thanks for reading this, even; I hereby throw the question open, trusting in the knowledge and wisdom of the Forum. Over to you...
[doublepost=1468680509,1467488947][/doublepost]It's not too late to give your opinion on how best to present a demo. I'm adding more and more sections; it seems a shame that they won't be seen unless one plays through all the rest. Has anyone else had this issue..? If so, how to solve it..? Any and all ideas and suggestions welcome...
[doublepost=1470348962][/doublepost]No views expressed as yet on this subject. Maybe I'm over-thinking this, but I still wonder just how best to give an opportunity to let folks see what's being concocted, and maybe gather feedback on the Game. Patience, I suppose; patience...