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Thief Skills

CraftGeek

Knight
Xy$
0.01
So, I'm making my thief for my game and wanted to put some common thief skills for them. I'm having trouble with my skills. I need a backstab and lock picking skill. I also want to have a skill call Weakening Strike, where when used, the target is weakened by the weapons that the other characters use, maybe one or two weapons. I also wanted to make a Jinx skill (not sure if this is going to be for my thief or my witch yet) but basically the target's physical and magical attacks would not work. Please help, these are probably easy to do, but I can't seem to figure it out. Thanks, any help is appreciated.
 

iblamevictoria

Towns Guard
Here's what I've come up with for your Jinx skill. Hope this helps.

Just make a state called "Jinxed" or whatever you want to call the state that "Jinx" would put an enemy under. You will also need to make a skill called "Jinx" to add the state. When you're on this newly made skill navigate to the Traits menu. Double click and make a new trait. Go to Skill, click on Seal Skill Type, and choose Magic (or whatever you may have renamed magic to). This will cause the enemy to no longer be able to use magic, as you wanted. To keep them from attacking in the standard way (not through skills) at ALL then choose Seal Skill instead of Seal Skill Type and choose "Attack" or whatever you would like. After all that go to skills then make a new skill called "Jinx". Then in that menu go to the Effects menu then add the Jinxed state. If you don't want the jinxed state to last forever then you can choose how many turns it lasts on the Jinxed state "Removal Conditions section. Just make the Auto-Removal Timing be selected to Turn End and then define how many turns it should take to end. I HOPE that was what you were looking for with that particular skill. Make sure that the "Jinx" skill will target one enemy and not an ally or something silly like that. Good Luck.
 

CraftGeek

Knight
Xy$
0.01
Here's what I've come up with for your Jinx skill. Hope this helps.

Just make a state called "Jinxed" or whatever you want to call the state that "Jinx" would put an enemy under. You will also need to make a skill called "Jinx" to add the state. When you're on this newly made skill navigate to the Traits menu. Double click and make a new trait. Go to Skill, click on Seal Skill Type, and choose Magic (or whatever you may have renamed magic to). This will cause the enemy to no longer be able to use magic, as you wanted. To keep them from attacking in the standard way (not through skills) at ALL then choose Seal Skill instead of Seal Skill Type and choose "Attack" or whatever you would like. After all that go to skills then make a new skill called "Jinx". Then in that menu go to the Effects menu then add the Jinxed state. If you don't want the jinxed state to last forever then you can choose how many turns it lasts on the Jinxed state "Removal Conditions section. Just make the Auto-Removal Timing be selected to Turn End and then define how many turns it should take to end. I HOPE that was what you were looking for with that particular skill. Make sure that the "Jinx" skill will target one enemy and not an ally or something silly like that. Good Luck.
That was exactly what I was looking for. Thank you for the help. I'm still getting the hang of custom skills and states.
 

Jiriki9

Towns Guard
Xy$
0.00
For the backstabbing: What shall it do ingame? Shall it only be a skill with good damage and maybe some stat it adds? Or shall it only work under certain conditons, like the enemy having performed its last attack towards someone else then the Thief? Or shall it increase the chance of preventive battle starts? Or maybe not work in battle directly but on the general maps, backstabbing npcs?

For picking locks, there also are different ways to do it, I think. I maybe would rather make it a passive skill that cannot be used actively, but allows for lockpicking when a char with the skill is in group. Most would be done via the event of the "lockpickable" door or chest that way.
 

CraftGeek

Knight
Xy$
0.01
For the backstabbing: What shall it do ingame? Shall it only be a skill with good damage and maybe some stat it adds? Or shall it only work under certain conditons, like the enemy having performed its last attack towards someone else then the Thief? Or shall it increase the chance of preventive battle starts? Or maybe not work in battle directly but on the general maps, backstabbing npcs?

For picking locks, there also are different ways to do it, I think. I maybe would rather make it a passive skill that cannot be used actively, but allows for lockpicking when a char with the skill is in group. Most would be done via the event of the "lockpickable" door or chest that way.
I would like for it to do good damage, maybe with a chance to stun or paralyze the enemy. My problem with this is the damage formula.
 

Jiriki9

Towns Guard
Xy$
0.00
There is a good damage formular 101 on these forums, I think.
It of course depends on what your regular formulars are. I think fitting for a backstab could be not to attack against the enemy defense but against their luck or agility or something like that.
Maybe something like that:

(a.atk + a.agi + a.luk) * 2 - b.agi - b.luk
 

CraftGeek

Knight
Xy$
0.01
There is a good damage formular 101 on these forums, I think.
It of course depends on what your regular formulars are. I think fitting for a backstab could be not to attack against the enemy defense but against their luck or agility or something like that.
Maybe something like that:

(a.atk + a.agi + a.luk) * 2 - b.agi - b.luk
That's a great idea. Thanks.
 
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