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Transformations!

Actually, you could apply a state, much like poison, that would apply the transformation. Have a skill change character graphic and apply a state that buffs the character as well as adds/removes skills or even skill types. Then attach a battle event that at end of battle changes character graphics back. Only problem I have run across is trying to make a single skill that can transform multiple characters/enemies. Tried setting a variable for it but maybe I am just not seeing how to do it properly because I can't seem to get it to work right. Don't know how to set the variable equal to the ID of the caster, either actor or enemy.
Actually all transformation will be separate skills. Can you teach me how to do it?
 
Actually all transformation will be separate skills. Can you teach me how to do it?
All you have to do is create a state and add any buffs you want under traits. There is even the option to add/seal skills and skill types there that would be undone when the state is removed. Create a skill that applies said state in whatever fashion you desire as well as switching character graphics. The graphics can be changed with the change actor images command using a common event (p.3 under system settings). All functions for removing the state can be controlled from the state screen, including how it is removed, whether by turn, damage, battle end, etc. After that all you have to do is make an event in every battle that changes that character graphics back to what they were before you transformed using a conditional branch.
[doublepost=1467047621,1467047119][/doublepost]
All you have to do is create a state and add any buffs you want under traits. There is even the option to add/seal skills and skill types there that would be undone when the state is removed. Create a skill that applies said state in whatever fashion you desire as well as switching character graphics. The graphics can be changed with the change actor images command using a common event (p.3 under system settings). All functions for removing the state can be controlled from the state screen, including how it is removed, whether by turn, damage, battle end, etc. After that all you have to do is make an event in every battle that changes that character graphics back to what they were before you transformed using a conditional branch.
I suppose a single common event, if done right, could be called by both the skill and at end of battle to change character graphics... I just haven't tried it yet myself.
 
Awesome thank you. I will give it a try and see if it works. Will let you know what i find out.
[doublepost=1469242941,1467161409][/doublepost]IT WORKS OMG THANK YOU!!!
 
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