BlacksmithMV
Villager
- Xy$
- 0.00
Hello, and today I've got a problem that's actually been bugging me for a while. It's little more than an eyesore, but I could really use a solution.
I'm developing an enhanced conversational system, basically, whereas what the NPC says is determined by something like a Variable through a conditional branch. So the text is within the branch and the choice comes afterwards and outside the branch. What happens in-game is that the text shows, and then disappears when the choice comes up because there are commands- like the Conditional Branch's "End" command- in between the text and the choice.
Is there any script call or plugin I can use to fix this?
I'm developing an enhanced conversational system, basically, whereas what the NPC says is determined by something like a Variable through a conditional branch. So the text is within the branch and the choice comes afterwards and outside the branch. What happens in-game is that the text shows, and then disappears when the choice comes up because there are commands- like the Conditional Branch's "End" command- in between the text and the choice.
Is there any script call or plugin I can use to fix this?
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