BlacksmithMV
Villager
- Xy$
- 0.00
Good day to you, MV.co! I've got a problem that I've been struggling with for hours, to no avail.
I'm in the market for using a conditional branch to determine whether or not the self switch of another event is on or off. So I used the following in the conditional branch:
$gameSelfSwitches.setValue[1, 3, 'A'], true == true
Else, $gameSelfSwitches.setValue([1, 3, 'A'], false);
But the conditional branch does not react even when the Self Switch of that event is ON. If I write the conditional branch as follows:
$gameSelfSwitches.setValue[1, 3, 'A'], true == false
Then it thinks that the switch is ON, even though it's actually OFF.
My analysis is that I'm inputting the conditions incorrectly. But since I don't know much about Javascript and pretty much scavenged information from things like the script call, I can't fix it on my own. Someone please enlighten me ASAP. I'd like to get this issue done with so I can move on with the critical game aspect it's involved with- not to mention several important concepts revolving around remote Self Switch control.
I'm in the market for using a conditional branch to determine whether or not the self switch of another event is on or off. So I used the following in the conditional branch:
$gameSelfSwitches.setValue[1, 3, 'A'], true == true
Else, $gameSelfSwitches.setValue([1, 3, 'A'], false);
But the conditional branch does not react even when the Self Switch of that event is ON. If I write the conditional branch as follows:
$gameSelfSwitches.setValue[1, 3, 'A'], true == false
Then it thinks that the switch is ON, even though it's actually OFF.
My analysis is that I'm inputting the conditions incorrectly. But since I don't know much about Javascript and pretty much scavenged information from things like the script call, I can't fix it on my own. Someone please enlighten me ASAP. I'd like to get this issue done with so I can move on with the critical game aspect it's involved with- not to mention several important concepts revolving around remote Self Switch control.