I had a thought and was wondering what other people's opinions were on the idea of scaling enemies, or other difficulties in the game based on the level of the player.
I am not sure if it is possible in RMMV, but I have liked it in other games because it allows for the player to go anywhere in the world without being limited to certain zones because they are not strong enough to fight there, or the content is too low level to be fun.
What are your thoughts on this game mechanic?
I am not sure if it is possible in RMMV, but I have liked it in other games because it allows for the player to go anywhere in the world without being limited to certain zones because they are not strong enough to fight there, or the content is too low level to be fun.
What are your thoughts on this game mechanic?