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How do A2 tilesets work? How can I design tiles that terraform with each other?

UglyStru

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For example, the Outside_A2 tileset has grass and dirt tiles that transition with each other beautifully. However, if I want to add my own 48x48 tiles, they obviously will not transition automatically. My goal is to change the dirt texture used in the Outside_A2 tileset to a darker muddy color but still keep the grass the same. I just don't know the easiest way to go about doing this.

Does anyone else have any experience with making A2 tilesets and how did you make them? Thanks in advance :)
 

MinisterJay

Administrator
Staff member
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Have you carefully looked at the individual parts of the actual Outside_A2 graphics sheet? Each part of the terrain is made up of different indivual parts. A 48 pixel piece of grass would work on a parallax map, but not with a tileset map.

Outside_A2Snow.png

What you can do is copy this tileset and then modify its color with GIMP or another image editor. Give it a different name, like Outsdie_A2b, and add a new outside tileset to your map editor.

To get a better understanding:

While RPG Maker MV is on, press [F1]. When RPG Maker MV Help web page shows up, scroll down to Documentation, and select Asset Standards. In the main body scroll down to Tileset Details. It will explain how autotiles work.
 
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Cunechan

∠( ᐛ 」∠)_
What you can do is copy this tileset and then modify its color with GIMP or another image editor. Give it a different name, like Outsdie_A2b, and add a new outside tileset to your map editor.
This is how I do it too. It's the easiest way but you can still look up mv help (the file) or use templates with grids which show how the autotiles work because they're a bit more complex than normal tiles. You can find an example how mv separates the parts of the tile everywhere (maybe it's even in the mv help file but I'm unsure about this)
 
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