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Sock Quest!

LTN Games

Master Mind
Resource Team
Xy$
0.01
@LTN Games Do you think there may be a mini-quest to cover those socks that get eaten in the dryer, or whatever makes them disappear?
There will be yes, there is a portal in all dryers but only the chosen ones can see and use the portal. As for the quest, there will be a point in the game where the hero must travel through this portal to help out Sock Heaven. All names are subject to change btw lol.
 

Cunechan

∠( ᐛ 」∠)_
YES feed me with more screenshots! No seriously I'm happy you still find time to work on sock quest even if you seem very busy at the moment. The sock fairy omg the wings.
I actually can't wait for the demo XD keep up the good work but don't stress yourself too much. No one forces you to hurry ;)
 

Rise Evil

Praised Adventurer
Xy$
0.00
YES feed me with more screenshots! No seriously I'm happy you still find time to work on sock quest even if you seem very busy at the moment. The sock fairy omg the wings.
I actually can't wait for the demo XD keep up the good work but don't stress yourself too much. No one forces you to hurry ;)
You like the wings made of socks? Glad to hear that you like it xD
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Okay, another small update, and not a great one either. I have basically halted production of the game due to falling in the javascript hole and refusing to climb out until I make a few plugins for the resource team. Once I am satisfied with the progress of the plugins I will continue to finish the plugins I have been making for Sock Quest. Yes, I have been developing as many plugins as I can for sock quest, to replace the ones by other authors as well as include new features of my own. While I do have enough of the story evented for a small demo, I don't want to release it until it's beta tested and polished. So the demo is being pushed further ahead once again, not exactly sure how long yet but it won't be released for new years, sorry guys.
On the plus side, I am opening up the beta testing slots now, I need to get you guys organized with a link to the cloud drive with the game. So anyone interested in beta testing Sock Quest please leave a message in here or PM me. Give me a bit of detail of the times your available and anything you think I should know. I should have a beta version in a week or so that will need to be heavily tested as well as looked through for spelling grammar issues if you don't mind lol. Anyways let me know if your interested and I'll be contacting you all once the beta version is available for play :D
 

Macro

Pantologist
Xy$
0.00
Uh oh, you remind me of me and when I get too caught up in the technicalities instead of finishing the game! :( Good luck on your endeavors! Ganbatte!
 

Cunechan

∠( ᐛ 」∠)_
Yay count me in as betatester~ But I'll go abroad in a week for a week though but I'd love to see the beta and to hunt down bugs. Take the time you need for sq, it's so cool you make like almost every plugin yourself. If there's anything you need just ask there'll be enough ppl to help(blush)
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Excellent glad to see you still want to beta test :D I'm not making every plugin, but I will be making quite a bit, like custom menus, town karma, and the plugins I have already released were originally for SQ, I just like sharing and could not wait for SQ to be finished before I released the plugins lol. Anyways I'm glad you're still on board with beta testing and I hope there will be more helpers, I may have to open up a request.
Uh oh, you remind me of me and when I get too caught up in the technicalities instead of finishing the game! :( Good luck on your endeavors! Ganbatte!
Hahah, not to worry I'm confident I'll get this finished. From past experience I know that sometimes it's good to work out some technicalities before proceeding with the rest of the game, it may make things harder if you have more game completed and have to work something new into the mix.
 

Orange Ball

Adventurer
Can you count me as beta-tester? I just can't wait to play Sock Quest earlier. :3
In fact, Supporting my favorite game, includes yours, is fun for me.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I have an update for you all, the last two days been really productive, it's nice to get back into it after a week or so not developing anything at all.

  • Added numerous Yanfly plugins(Skill core, Item Core, Equip Core, Status Core, Shop Menu Core, Skill Learning System,(Expect all these to be used to full potential and possibly tweaked more)
  • Played through the demo at least 3 times, and fixed bugs, added pizazz as I went along.
  • Fixed up the quest journal, added an extra quest
  • Fixed Window Pop plugin alignment issue(finally 100% resolved ffs)
  • Added more animals( birds, dogs, chickens & soon an entire farm lol)
  • Revamped the item descriptions and some skill descriptions, they are much more detialed now.
  • Socks collected in the world are now used to unlock new S.O.C.S (Super original combat skills)
  • With yanflys Enhanced TP plugin, you can now choose between four different styles of play when battling.
Four Battle Styles
Not set in stone
SP = S.O.C.S Points

  • Whimpy: Guard to increase SP.
  • Back Stabber: Raise SP whenever allies take damage.
  • Brute: Raise SP by attacking and dealing HP damage.
  • Best Friend: Raise SP by healing
If I keep working the way I am, expect a demo really soon.
Beta testers will be soon contacted as my hard work has actually been to get a release for the beta testers ready to go thanks to @Cate and @Cunechan for being willing beta testers motivating me to get this ready to go.
 
Last edited:

JibstaMan

Towns Guard
Xy$
0.00
Yes, I have been developing as many plugins as I can for sock quest, to replace the ones by other authors as well as include new features of my own.
Does this mean you rewrite plugins other developers made? Or do you still use their code, just modified to fit within your game? How do you handle credits and licenses?

I'm also curious whether you script things that replace events. I mean, using events, you can do a lot, but when you script it, time spent creating events might drop quite a bit, saving time. I almost haven't done any eventing yet (still more in the planning and exploring phase). It might just be me, with all those little details that turn out to be really time consuming to build in events, but could be relatively easy using scripts.

Another question, is this post considered off-topic? :P
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Does this mean you rewrite plugins other developers made? Or do you still use their code, just modified to fit within your game? How do you handle credits and licenses?
Most of the time I scroll through people's ideas for plugins and plugins already released and if I like the idea I'll just make my own plugin with same features, but all my own code and developed with my crazy thought process lol. Currently, in Sock Quest I'm using Yanfly plugins, which I do not plan on making my own versions of, and I have my own plugins, I'm mostly doing it to learn. Currently I have a layer plugin I am using by someone else, but since I'm learning scripting, I want to create my own Layers plugin so I can learn as well as have a resource for the community.
As for the licenses, this game won't be commercial so I just create a text file with credits of resources I am using and place it in the projects folder, and whenever I share the game in a post I put the credits in there as well. The bonus of me making my own plugins is it makes it easier if I ever do decide to go commercial, which would be unlikely for Sock Quest but now I'll have plugins for all my commercial games.

I'm also curious whether you script things that replace events. I mean, using events, you can do a lot, but when you script it, time spent creating events might drop quite a bit, saving time. I almost haven't done any eventing yet (still more in the planning and exploring phase). It might just be me, with all those little details that turn out to be really time-consuming to build in events, but could be relatively easy using scripts.
I have a balance, I will do all dialogue, all cutscenes, enemy encounters etc, in my events, I usually leave the scripting for things MV cannot do by default, or as you have said to make things easier. For example, I could make a time day/night system in the MV editor with variables and conditions, but why bother when I could just create a plugin to handle it all for me.


Another question, is this post considered off-topic? :P
Hahah, nope seems on topic to me, it is all about the plugins I'm developing and most of them are for Sock Quest (cheeky)
[doublepost=1453490475,1452797326][/doublepost]Okay so I never realized the OP has a very outdated story, the story has changed tremendously and way more detailed. I have about 3 more characters to add, I have a written information about the land (Weolly), as well as Sock Land (still not named yet lol), when I get time to update the OP, I'll be sure to let you know.

As for other updates, lets just say the story changed so much, that the gameplay will be increased from a 1-2 hour game to a 3-4, and probably a lot longer if I start writing out side quests. I have also re-worked a few interior maps for the first town. So because I'm always doing things randomly for this game and never in a good order, I have been rather slow, not to mention the actual conversion from Ace to MV took forever, and now that I'm also recoloring the tiles for a whole new world in the game, it may take even more time.

I know I've been promising a beta version for some time now but every time I get a little bit further in the games story I end up having to open photoshop, fix bugs, forgot something or re-adjust plugins etc, it can be tiring as all heck, but no worries, I will have a beta version soon, I swear it lol Well technically I do have one ready to go and had one for some time now, but my perfectionism err more like my OCD lol does not want anyone seeing it until it's half decent but how will I ever know if it's good If I don't release it to the beta testers (confused) So I decided this weekend, by Sunday if it is not to the standard I want, then I won't care and will be releasing to the beta testers anyways, so from here on out, no more excuses.
 

JibstaMan

Towns Guard
Xy$
0.00
Are there still spots for beta-testers? Or is it simply going to be available for everyone? I'm really curious what you've been able to create (no pressure... (right)). I might even get all the insider jokes, since I've been reading too much (hella).

Either way, I totally know what it's like, nitpicking everything to the greatest detail, just before you show it off. But I'll be holding you to that vague Sunday deadline! (man, I hate saying that...)
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Are there still spots for beta-testers?
The beta will not be open publicly and as of now I only have two beta testers and there are lots of slots open, so I will be glad to write you down as a beta tester.
I might even get all the insider jokes, since I've been reading too much
The insider jokes are very scarce in the story now lol it went from silly to more of a serious story, well as serious as socks can get lol. It all started with @Cloud Knight around the same time the Ask me anything posts started here in the community, he was going around asking everyone about the kind of socks they wore, and what color etc, this sparked an idea of creating a game based on a sock analysts and the ideas and story just became outrageously epic lol.

A sort of quick summary of the story now....
An ancient stone named "The Stone Of Ve" has been stolen from Sock Land, a man from Weoly gained access to this land somehow, and has stolen the magical stone and brought it back with him to Weoly. The Stone Of Ve has the capability of creating life in Sock Land, but in Weoly it only has the ability to create life from fabric, unfortunately for Weoly the abundance of socks is rather large. This man did not hesitate to create life from the fabric the moment he returned to Weoly, now there is socks running rampant all over the land. Tyree Kinston( Sock Knight) has no clue of his adventures to follow, he is told he is the chosen one, born to save his land and sock land but he is unsure of how he could even imagine doing such a thing.

A quick biography of Tyree Kinston
Tyree Kinston is a forest boy, born and raised by his two parents to survive in the forest. He has learned many skills, his parents made him an expert in Identifying flora and fungus, along with combining potent ingredients to create strong elixirs and tonics. He was taught as a young boy to defend himself by learning the combat skills of boxing, he loves to swing punches at any animal that may try to attack him in the forest, and although he may not have the current skillset to fight hordes of enemies he is a quick learner. Tyree has taught himself to meditate, he has calmed his mind down, allowing him to gain special abilities, to help him remain calm during high stress situations, like a horde of socks.

So as you can see the story is very different now and the inside jokes will be placed throughout the story and won't be as prominent as I first intended. A lot of my inspiration has been coming from games like Mario RPG, in fact, it is this fun, upbeat kind of game that I am aiming for, anyways that is that.

But I'll be holding you to that vague Sunday deadline! (man, I hate saying that...)
Please do hold me to it, I need the feedback etc to bring on the motivation and get cracking on making this game even quicker than I have been.
 

Micro

Dragon Goddess
A game inspired from Super Mario RPG? Sounds pretty awesome. I'm interested to see more of this one, LTN =)

I might sign up to be a beta tester, but I can't say for sure yet. Either way, you have my total support! \o/
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Well after playing Mario RPG a couple months back I really enjoyed the simplicity of it, the fact that I was like level 12 and the max HP was only 60 I think, and the dialogue was easy to follow, what really stood out to me though was just the cheerful feeling it had, the upbeat music, the quick cutscenes, I felt like there was never a dull moment. Now will I accomplish all those inspirations, probably not, but so far with the tileset and the socks, and music I feel I already have the upbeat feel to it, I need to get a bit more detailed with my cutscenes animated wise, I need to make them more flashy and less boring text. I am also trying to make the Journal(Quests) a main focal point so the player always knows what to do, and with just enough to guide them in the right direction, in other words, there won't be much figuring out, just playing, gathering ingredients, making potions, collection socks, and punching enemies. I definitely need work on the battle system I promise you right now that it's not the flashiest thing at the moment but I do have a few plugins by Yanfly to spice it up enough, I plan on scripting my own battle GUI, as well as designing it myself. If I continued to develop in VX Ace you would have had a complete menu and battle makeover due to my skills with the Luna Engine lol.
Boring Battle.png
I can add you to the list, I can PM you when the beta is ready and if you got time I will send it to you. Thanks for the support everyone(cheeky)
[doublepost=1453660784,1453497947][/doublepost]I will be releasing the beta version to the beta testers today at 5pm AST, the link will be sent via PM with some details of things left out and things you may need to know. It may not be to my standards just yet but the improvements can come after the testing and feedback. WooHooo! I'm pretty excited to finally release a project beta that has been under wraps for 3 months.
[doublepost=1454771578][/doublepost]Update
As seen in my blog post [ http://rpgmakermv.co/xfa-blog-entry/ltn-games-production-s-update.51/ ]

Okay, so to start I will give a quick update on Sock Quest, at times I like to believe this project is not really in the spotlight around here but the more I take a look around, I'm pretty sure members are excited to see a released version or some sort of gameplay. So, what I have done in the last two weeks for this project was release a beta version, this beta version had a ton of bugs and a lot of spelling & grammar issues within the dialogue, the good news is about 90% of these bugs have been fixed, & as we speak a beta tester has the dialogue file and was kind of enough to read through and fix up my terrible writing. That all being said, the next Beta Version will be updated within a week or so, it will have all the bugs and dialogue fixed, as soon as this version is released my new beta tester @EvilChibi will be kind enough to play it and stream/record it. This is good because now all of you members who have been waiting eagerly( if there are any) for some gameplay sneak peeks, you will get just that. I like to believe that this is the last step for a demo version of the game, so expect it sooner than you may be thinking.

I also added a ton of new maps, mainly filling the first town with all explorable homes, and I have also added some new features to the plugins I am using, you can now hide the cursor with the press of a keyboard key and the quest log will hide the rewards section when there are no rewards to be given in the quest. I also fixed up a majority of the database descriptions. Well that is that, expect a demo within a few weeks if not sooner, depends on how busy I need to be with all of my other current duties. The next update will have some screenshots, thanks for stopping by everyone.
 

Cunechan

∠( ᐛ 」∠)_
Yesss, glad to hear that you've made some progress~ I'm looking forward to seeing the next betaversion since it's fun to play (and super cute). Yay(girly)
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Screenshots!
Due to the large file size, I split them into parts, 3 different spoilers all containing 4 different images(last one only 3), this way you won't be opening all of them at once. Enjoy.
Sock Quest Mom Cabin.png
SockFairyencounter.png
Sockfairy.png
Screenshot_1.png
Equip.png
CollectingScreenshot.png
Screenshot_2.png
Screenshot_3.png
Screenshot_4.png Screenshot_5.png Screenshot_6.png
[doublepost=1457224885,1454879411][/doublepost]Been doing a lot of database work the last dew days, including balancing, learn skill costs, alchemy recipes books & ingredients, and, of course, skill action sequences. I feel like I'm not getting anywhere because I'm not too fond of database work but I'm sure glad I'm getting it done without ripping out my hair.
Here is a small preview video of a few skills I been working on, this is a test battle against the Sock Demon, enjoy :)
[doublepost=1457460154][/doublepost]This is Minister Jay, @MinisterJay .
Minister Jay.png
 
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