Status Gear Entertainment
Praised Adventurer
- Xy$
- -0.30
Hello everyone, StatusGearEntertainment is back and with a rare appearance of asking an event question. (Because I can nearly do everything and think of it with eventing and logic.) Refer to Diagram 1A.
The Diagram 1A
The Description
The Problem
Very Respectfully,
StatusGearEntertainment
The Diagram 1A
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The Description
This Random Event Terrain Variable Generation (RETVG) logic I came up with after about a quick 3 minute thought. Basically what it does by looking at it, it randomly picks an X and a Y coordinate number based off the size of the map. From there, it's supposed to detect the terrain tag that I set up ranging from 1 - 4 letting me know what type of ground it is.
If let's say I'm trying to randomly spawn a flower, it needs to only randomly appear in grass terrain so terrain 2. This way, I can have an organized form of random generation spawning. I use about 20 events each with a 20 page possibility.
So say if 7 of the events actually come out to be flowers, they need to randomly be placed in grass terrain only. IF the terrain is not fit for any event, let's say water, then it redirects itself back to regenerate new coordinates and try again. As a fail safe to prevent Decoration 1 from moving again, it detects that the Decoration 1 variable has a value and thus skips over to the next Decoration 2 and so forth up to Decoration 20.
If let's say I'm trying to randomly spawn a flower, it needs to only randomly appear in grass terrain so terrain 2. This way, I can have an organized form of random generation spawning. I use about 20 events each with a 20 page possibility.
So say if 7 of the events actually come out to be flowers, they need to randomly be placed in grass terrain only. IF the terrain is not fit for any event, let's say water, then it redirects itself back to regenerate new coordinates and try again. As a fail safe to prevent Decoration 1 from moving again, it detects that the Decoration 1 variable has a value and thus skips over to the next Decoration 2 and so forth up to Decoration 20.
The Problem
I need to be able to move my event on map to these coordinates. There is no page or options that say SET MOVE ROUTE -> THIS EVENT -> TERRAIN VARIABLE X & TERRAIN VARIABLE Y. This is very troublesome. It would be much easier as well if there was a map coordinate jump. There might already be one out there just let me know please and thank you. Also, it would be a nice js plugin as well.
Very Respectfully,
StatusGearEntertainment