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Appreciating the Small Things in MV

MinisterJay

Administrator
Staff member
Administrator
I have found two things that I am appreciating about MV, when comparing to VX Ace and 2003. I LOVE that warning bar, for the event text inputting section. The 'preview' is still there, but so much time is now being saved. It is also nice to not have to use a script to control character movement, with a mouse.
 

cav_dan

Towns Guard
I was mapping the other day and found out I still have muscle memory for laying out maps using shift and ctrl. I'm glad that didn't change or I would be a bit lost
 

Isaac The Red

Towns Guard
@MinisterJay Wait... that's a thing in MV? o_o sweet.

I love having the SV battle system back as something that doesn't need to be explicitly Scripted in. Though I wish It were more like 2k3's in so far as character/weapon animations are concerned.
 

Isaac The Red

Towns Guard
I love that it can export to mobile. Wish the next RPG Maker will be called RPG Maker MXP, meaning RPG Maker Mobile, Xbox and Playstation.
Somehow... I think its almost possible to export it to a form that could be run on consoles, but you would need the console development kits to really do it, the games just HTML5/Javascript... so, making a container for it that could run on consoles is really the only barrier. I'm not too sure as to how xbox or playstation handle HTML5, but... since the game can be played entirely through mouse clicks... >.> you could almost just webhost the game and play it in the consoles web browser lol.
 

Boy Who Codes

Praised Adventurer
Xy$
0.00
Testing the game if it works on XBOX or Playstation can be emulated through a kit built in the maker though, just like how Android Studio handles Android Phone emulation. There are many ways how to make this done and I know we're not below the technology to do so. Of course, this is just my wishful thinking. But if RPG Maker or Enterbrain in general wants to get to the top market, they need to release an rpg maker that can do all platforms with just a simple CLICK-DEPLOY-PLAY functionality.

Still, I love MV because to be honest I understand JavaScript more than Ruby.
 

Ravani Lestari

Towns Guard
Xy$
0.00
I love that it can export to mobile. Wish the next RPG Maker will be called RPG Maker MXP, meaning RPG Maker Mobile, Xbox and Playstation.
I can see that happening seeing as how RPG Maker Games have been everywhere on steam. We live in an age where people can show off their talents and make money off of youtube doing their own thing, and with RPG Maker, people can show off their talents in a different way. I love the direction that the entertainment industry is headed. Humans as a psychology tend to want to relate to others and find patterns. Look how popular Markiplier has gotten. If he wasn't the "average guy" that people could relate to, he might not have gotten so popular, or as popular. For example, if he was a movie star, not too many people could relate to him as far as life experiences go, but people love him because he has been through a lot.

Anyways, I must say that there are some games that people put up for sale that give RPG Maker games a bad name. It's almost cringe-worthy at the mere mention of an RPG Maker Game, but then you have extremely creative games where you know people spent extraordinary amounts of time on, and that is what makes a great game, even if you are fast and know what you are doing, quality assurance goes a long way.

Another trend I have noticed is that usually the really good games are generous when it comes to the price. Coming from a business standpoint, selling a game for a higher price may make people believe you are desperate for money. Although that doesn't dictate the quality of the game, it still is unappealing. The games with more generous prices are seen for their confidence, as if they aren't worried about the money because they know that the more affordable the game is, more people are willing to try it out.

To prevent from straying too far from the topic, I think this is a great idea. There already are some games made from RPG Maker that I believe are on consoles, but I am not quite sure what kind of contracts are present between the developer and PSN/XBOX Live/Nintendo E-Shop. It is a great idea and a bad one at the same time, because you may have some really bad games up on the console stores and continue to ruin the RPG Maker titles.

Personally, I wouldn't try to have it out on all consoles unless it is heavily demanded. Your first priority is getting the game out on PC. After knowing your player-base and sales, that is when you start getting in touch with these console companies to find what your options are for the distribution on their shops.
 

meowchelle

Towns Guard
Xy$
0.00
I feel like MV is a lot more friendlier to navigate. I also like being able to test events. Oooh, and making maps smaller than 17z13 is super nice. I feel like Javascript is much easier to understand, too!
I can't wait to get around to exporting to iOS and Android. I also got a awesome deal on a server so I can put my game on my website when I'm ready.
 

Ravani Lestari

Towns Guard
Xy$
0.00
I feel like MV is a lot more friendlier to navigate. I also like being able to test events. Oooh, and making maps smaller than 17z13 is super nice. I feel like Javascript is much easier to understand, too!
I can't wait to get around to exporting to iOS and Android. I also got a awesome deal on a server so I can put my game on my website when I'm ready.
Oh, so the games don't show up on the app store? I'm not the best tech savvy person when it comes to phones. Here I was thinking that all apps can only be downloaded from an app store. lol
 

meowchelle

Towns Guard
Xy$
0.00
Oh, so the games don't show up on the app store? I'm not the best tech savvy person when it comes to phones. Here I was thinking that all apps can only be downloaded from an app store. lol
TBH, I don't really know much about exporting to the Apple/Android app stores. I haven't done the reasearch. There are specific requirements for each, for example, I know you need to own a Mac to export to the iOS in the first place.
But, you can just upload your project if you have a server and play on the web, too. So, you can skip the whole app store process and use your phones web browser. I don't know how well it works, yet. Hehe.
 

Ravani Lestari

Towns Guard
Xy$
0.00
TBH, I don't really know much about exporting to the Apple/Android app stores. I haven't done the reasearch. There are specific requirements for each, for example, I know you need to own a Mac to export to the iOS in the first place.
But, you can just upload your project if you have a server and play on the web, too. So, you can skip the whole app store process and use your phones web browser. I don't know how well it works, yet. Hehe.
That sounds interesting, so it's a browser game pretty much right?

Also, I don't know about the android store, but Google Play should be easier to work with if I recall correctly.
 
I like that it's multi-platform more than anything else. I've not really gone into the system too much yet.

why hasn't anyone talked the character generator yet?
I've not used that at all yet!

I don't know about the android store, but Google Play should be easier to work with if I recall correctly.
It is a lot easier comparatively to work with Google Play. The setup process though is what can take a bit of time.
 

Isaac The Red

Towns Guard
Oh, so the games don't show up on the app store? I'm not the best tech savvy person when it comes to phones. Here I was thinking that all apps can only be downloaded from an app store. lol
I can't really speak for iOS, but for android, about half of my phones apps were not from google play. The fastest way I have found to get an MV game playing on an Android Phone/Tablet is to export from MV to 'android/ios' basically the export option that pushes out the Web Browser capable version. Using Intel XDK you can then import the 'published' MV game, and publish it as an android app, then through the magic of Google Play stores ease of entry, getting to googles app store isnt too difficult.

iOS on the other hand, while XDK will output in a format capable of being run on an iphone ipad...thing... To get it onto apples app store is a little more time consuming and I think its something like $99 a year for the ability to publish on iOS app store. or something like that.
 

Macro

Pantologist
Xy$
0.00
I like that plugin manager ;)
Definitely this.

The new resolution and plugin manager is my favorite parts so far. I'm also glad they brought back sideview support. The UI feels also feels cleaner and everything loads much faster now. I love the click-to-move because I can keep my hand where it was instead of jumping to the edge of the keyboard like I was playing an FPS or something.

(I really miss having F12 as the load game button..oops that's not an appreciation!)
 
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