- Xy$
- -2.45
Is it possible to have contingencies within skills? In other words, let's say a person cast a fire spell, but the target is immune to the spell, that is is has a Element rate of Fire *0%. I would like to make it where, if Fire is cast of specific creatures, it heals them, and does damage to those with Element rate of Fire >0%. Is it possibly to put conditional branches within skills?