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Heal Stronger when used on User?

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Trumully

Cyborg Kiwi
Greetings!
I'm trying to make an ability sort of like Taric's "Imbue" from League of Legends, that can heal himself and allies, but the heal is stronger when cast upon himself.
Is there anyway to succeed with this in RPG Maker?
Thanks in advance.
 

MinisterJay

Administrator
Staff member
Administrator
I am thinking of helping create a healing spell that does different amounts of healing contingent on the character's maximum magic points. Let's just make sure the healer has the most maximum points.

So you are you looking at doing a massive HEAL ALL, and the caster getting better healing results.

It can be done with on and off switches.

Another option is to give the caster a beefed up Healing Spell, and name it something like "HEAL SELF". It costs the same as the equivalent Heal Spell, and is acquired at same level.

Let me think of different possibilities.
 
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MinisterJay

Administrator
Staff member
Administrator
So a basic SELF HEAL that cost the same as a regular heal, but does more healing when cast as self?

How much stronger do you want it?

EXAMPLE: If you want the standard healing spell to do 25% percent more healing when user casts on self.

In the Skills area, cut and paste Heal to a new blank slot. If none exists, change maximum to a higher number.
RENAME it to Self Heal, or whatever you desire.
Change the Scope from 1 Ally to The User.
For the Formula change 200 + a.ma to 200 + a.ma*1.25

Make sure to add this skill to the character's skill list.

Is this what you were looking for?
 
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Trumully

Cyborg Kiwi
So a basic SELF HEAL that cost the same as a regular heal, but does more healing when cast as self?

How much stronger do you want it?

EXAMPLE: If you want the standard healing spell to do 25% percent more healing when user casts on self.

In the Skills area, cut and paste Heal to a new blank slot. If none exists, change maximum to a higher number.
RENAME it to Self Heal, or whatever you desire.
Change the Scope from 1 Ally to The User.
For the Formula change 200 + a.ma to 200 + a.ma*1.25

Make sure to add this skill to the character's skill list.

Is this what you were looking for?
What I was looking for was 1 skill that works on both the user and other allies, but the heal is stronger on the user. Oh, and by the way, you can't use decimal numbers in skill formulae, just so you know :P
 

MinisterJay

Administrator
Staff member
Administrator
Oh, and by the way, you can't use decimal numbers in skill formulae, just so you know :P
Yes, you can. :) I have been using and testing different decimals all afternoon.

The one skill doing two options, that is going to be fun to solve.
 

MinisterJay

Administrator
Staff member
Administrator
The research so far in pointing towards states, but you are right... a plugin master may indeed the answer. We have indeed found a lot of ways that do not work. :)

@Trumully Does it matter if that healing caster receives a bonus from all healing spells cats on him/her?

In the Traits section add the Sp-Parameter named Recovery Effect. Anything above 100% will add that bonus to their individual healing, while everybody else's, from same spell remains the same. I first tried 25% and it reduced it down to 25%, and then tried 125% and the healing was 25% higher.
 
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Trumully

Cyborg Kiwi
@Trumully Does it matter if that healing caster receives a bonus from all healing spells cats on him/her?

In the Traits section add the Sp-Parameter named Recovery Effect. Anything above 100% will add that bonus to their individual healing, while everybody else's, from same spell remains the same. I first tried 25% and it reduced it down to 25%, and then tried 125% and the healing was 25% higher.
Oh, I forgot about that trait... I guess I could use that parameter and maybe make a common event that heals the other members in the party as normal... I'll see if I can get this going

Edit: Nevermind, I got it so that the recovery effect is increased for the class. Thanks, @MinisterJay!
 
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MinisterJay

Administrator
Staff member
Administrator
Oh, I forgot about that trait... I guess I could use that parameter and maybe make a common event that heals the other members in the party as normal... I'll see if I can get this going

Edit: Nevermind, I got it so that the recovery effect is increased for the class. Thanks, @MinisterJay!
And likewise, thank you @Trumully . I created a Medic Class that will use this parameter.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
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