i always make my games in chapters and i make the introduction long enough with enough gameplay and dialogues to get a look to the game and to show the characters traits and several little plots. Like really little plots, daily plots but they change like everything since the characters are really "special". After you get to know the characters slowly i make a big big plottwist and a cliffhanger at the end of the chapter which makes you think a lot. But it'll come so slowly and you won't even notice since its totally not obvious.
Not one of these "We have to go back to the cottage bc the dark lord is back. Oh no the dark lord is coming and going to kill us all. Oh no, he killed Lukas" more like "Ok, let's get back to the cottage.
Shit
Lukas... Where's your left arm?"
Like when you get distracted by sth and realize you forgot about something. Idk how to explain, probably have to show it.
But I don't really think about where to start I just start my game from the beginning
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