- Xy$
- -2.45
I was thinking of dimensions. For 3D, we have height, width, and depth. For 2D, we are suppose to have only height and width. Looking at a lot of traditionally classified 2D games, we actually do encounter a lot of 3D. Look at the placement of a traditional building in basically any RPG Maker. On the map, it gets a 3D representation. The buildings, inside and out, have width, height, and depth. Another characteristic of 3D is the ability of a character to go 'behind' something.
What I am going to attempt to do, is make a 'Tru', yes I know it is not spelled correctly, 2D game. Buildings will have width and height; trees will likewise be the same. Basically with buildings, trees, boulders, etc. occur there will be total impassibility. Yes, the bottom most tile, of these, may be passable to allow characters to walk 'in front' of them. Another aspect of the "Tru" 2D game is not walking through grasses. This is make it make challenging to have critters hiding in grass, but I will find another strategy.
It will require almost totally original artwork. RPG Maker Character Generators create characters that show a human-like shape. Simple characters would have to be made. The front, back, side, and other side would almost have to be symmetrical. This would give the appearance of not having depth.
I am attempting to create this effect for the Ball People games. It may be a core aspect of Ole Skool Gamez.
I almost forgot....NO shadows.
I will provide screenshots later.
What I am going to attempt to do, is make a 'Tru', yes I know it is not spelled correctly, 2D game. Buildings will have width and height; trees will likewise be the same. Basically with buildings, trees, boulders, etc. occur there will be total impassibility. Yes, the bottom most tile, of these, may be passable to allow characters to walk 'in front' of them. Another aspect of the "Tru" 2D game is not walking through grasses. This is make it make challenging to have critters hiding in grass, but I will find another strategy.
It will require almost totally original artwork. RPG Maker Character Generators create characters that show a human-like shape. Simple characters would have to be made. The front, back, side, and other side would almost have to be symmetrical. This would give the appearance of not having depth.
I am attempting to create this effect for the Ball People games. It may be a core aspect of Ole Skool Gamez.
I almost forgot....NO shadows.
I will provide screenshots later.
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