Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

transformation skill

Kazuma

Villager
Xy$
0.00
I am working on a skill that lets you transform in battle but i am running in to two problems, the first is I want to hide my char like have them swallowed up by a fire attack or another kind of animation, and when the attack clears i want my transformed char to be there in the players place

but ether the animation does not happen and the char just changes in front of the screen or the animation happens but the char will not change until it is over.

my other problem is making it temporary, i want it to only last the battle and it must be used again but i am not sure how to do this

any help you can offer i would be very grateful
 

eivl

Local Hero
Xy$
0.00
I did see a plugin that to do this, but i am also pretty sure you can just call

$gameActors.actor(actorId).setBattlerImage(name);

I can do some testing later, but i am having some issues atm so maybe @LTN Games can check if my solution works.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Yea your solution works great @eivl, in a common event I place the code, which sets actor 3 to a new sideview battler Actor_2_6
Code:
$gameActors.actor(3).setBattlerImage('Actor2_6');
My common event is run when the skill is used on the user.
 

Kazuma

Villager
Xy$
0.00
Yea your solution works great @eivl, in a common event I place the code, which sets actor 3 to a new sideview battler Actor_2_6
Code:
$gameActors.actor(3).setBattlerImage('Actor2_6');
My common event is run when the skill is used on the user.
i know i got that part down, but i need to know is how i can use an animation and my char transforms during it, and I do not want my char to not stay in the trans forever.
 
Last edited:

LTN Games

Master Mind
Resource Team
Xy$
0.01
I see what you mean here, the animation, when set in the skill, plays first, then a delay for the battler to change the image, as well as adding a limit to the changed graphic is not doable in the editor. Scriptlets may be able to accomplish this by using only a common event for all battler actions. I'll continue to look into this and see what I can accomplish for you. Aside from that a plugin may be needed to accomplish this. I'll be back(cool)
 
Top