Lucas7eixeira
NPC
- Xy$
- 0.00
Hi everyone and thx in advance for anyone who try to help me! :)
So im developing a game with a time/weather/season system and i need a common event to :
1º - See if im on a external or internal map, if im at internal it stops every tint/weather effects, if not it does the next steps.
2º - Tint the screen to give a night/day look.
3º - Based on season, weather effects are triggered hourly (in game time, not real. I've made a common event to measure time/day/season/year).
Now, the problem... when tint+weather effects are on, the game lags A LOT and after a few seconds it crashes.
My RPGmaker is in portuguese so i dont know if a print will help, but ill post it below.
I have a Ryzen 5 2400G with 4GB ram and SSD, so I dont think it's a spec issue...
So im developing a game with a time/weather/season system and i need a common event to :
1º - See if im on a external or internal map, if im at internal it stops every tint/weather effects, if not it does the next steps.
2º - Tint the screen to give a night/day look.
3º - Based on season, weather effects are triggered hourly (in game time, not real. I've made a common event to measure time/day/season/year).
Now, the problem... when tint+weather effects are on, the game lags A LOT and after a few seconds it crashes.
My RPGmaker is in portuguese so i dont know if a print will help, but ill post it below.
I have a Ryzen 5 2400G with 4GB ram and SSD, so I dont think it's a spec issue...
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