- Xy$
- -2.45
I am working on different ways to have if where in the battle, both sides receive damage with each attack. Different attacks will do different damage depending on what the opponent counters with. Why is this needed? We are dealing with Ball People and other Ball Entities. When there is a collision, both sides get damaged, just like when two vehicles collide into each other.
If a character has learned the combat skill 'Charge', they might do really good against an opponent that knows 'Attack' or 'Guard', but may take a devastating blow, if the opponent counters with 'Pike'. It would be really exciting, if the counter was a 'Charge' too.
Do any know of combat systems where both sides may take damage simultaneously? I am going to add some more combat skills. I was also thinking of maybe using MP as a power source, and if it reaches zero, that entity just basic stands there, and is exhausted.
If a character has learned the combat skill 'Charge', they might do really good against an opponent that knows 'Attack' or 'Guard', but may take a devastating blow, if the opponent counters with 'Pike'. It would be really exciting, if the counter was a 'Charge' too.
Do any know of combat systems where both sides may take damage simultaneously? I am going to add some more combat skills. I was also thinking of maybe using MP as a power source, and if it reaches zero, that entity just basic stands there, and is exhausted.