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Sneaking?

Robert Lee

Villager
Xy$
0.00
Hi All.
I want to have a patrolled area where the puzzle is to sneak through while the patrols are moving away from you, hence they are not looking at you.
Ideally I would like to do this using just events.
Has anyone tried this before with MV?
Any pointers in the right direction would be appreciated.
The possible solution I arrived at uses regions and parallel events but it seems way to complicated. I am hoping that there might be a simpler solution!

Thanks
Bob
 

MistyDay

Adventurer
Xy$
0.00
Hi, I am planning such a puzzle too, but haven´t tried it yet.
I even haven´t look at possibilities (all I know is there is may be usable command in conditional branch, or plugin "player chasing event")
Sorry, I did not help much huh...
 

Cunechan

∠( ᐛ 」∠)_
Uhh thatd take a lot of time to even since there are a lot of special things (fe they're not supposed to see you through walls). And areas aren't working since the guards are walking :/
 

Robert Lee

Villager
Xy$
0.00
Hi
Thanks for the replies, like I said I have worked out a method which uses sentries as parallel events and map regions, basically if a sentry is heading left it checks for the characters presence in one region of the map, turned around and heading to the right checks for the characters presence within a different region.
My worry comes about because I can see this causing things to slow down if I have a few sentries all making checks all of the time.
I guess a bit of experimentation is in order.
Bob
 
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