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Skill that Gains Damage with Every Enemy Killed?

Trumully

Cyborg Kiwi
Hello!
I know this can be done with Yanfly's Equip Core, but I don't know the line of code that calculates an enemy killed. It would be great to know.
I also want to make it so that once you kill 20 enemies, you no longer get extra damage from enemies killed.
Is this possible?
Thanks in advance!
 

eivl

Local Hero
Xy$
0.00
Just talked to Yanfly, he is working on his Status Menu Core and will implement a kill counter there.
The game does not in any way save who many enemies you have killed, and since Yanfly is already working on this wait for him to finish ;)
 

Maebius

Knight
Xy$
0.00
You could use basic eventing and have the Troop script-place (forget what it's called), run after combat to update a global variable. Then, if your skill checks the variable in it's damage calculation, should be fairly straightforward? Might be kinda manually intensive, but should work as requested... though would not update "per enemy" in the middle of battle, I don't think? Won't be near by RMMV until Friday to test that, though, so be warned. :)
 
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