Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Skill help

Izeck

Villager
Xy$
0.00
Hi.

I hope I'm posting this in the right section. If not, please move it.

Ok, I have a dilema/reqest. I want to make a healer that is able to heal the party while doing damage.

To be specific. What I want is to make a skill that deals damage to the enemy and heals the party for a % of the damage done.

Is this possible? Do I need scrips? If so, which one(s)?

Thank you in advanced.
 
Hello there @Izeck , I've made a skill similiar to yours before. Firstly, I made one skill which deals damage to the enemy(Let's call it Whitefire), second, I made another skill that recovers HP to the party(I name it Whitefire Aftermath).

Now what you want to do is connecting both skills using a common event. (Make that the Whitefire skill would call a common event that forces action of the user to use Whitefire Aftermath) That way, after the Whitefire skills ended dealing damage, it'll instantly trigger Whitefire Aftermath to the party. Thus recovering your party after dealing damage.

As for the % of the damage done = HP heal, maybe you could reduce the amount of HP heal in Whitefire Aftermath to a much lesser amount of the Whitefire skill's damage.

It's may sound complicated but with errors and trials, I'm sure you could make a good connection between the two at a point. But that's a solution I can give, there may be another simpler ones by other people around here ^-^. Good luck!
 
Top