Okay, so I'm trying to make this plugin that allows you to set a Visibility Range for an event and whatever that range is the event's opacity will change. So the closer you get the better you see it, the further away from the event the less you see it.
I have all I the foundation ready to go all should work fine but I have an issue and I think it may be the class I'm working under. So I'm using Game_Event to do all my work but I've come to notice that the opacity changes for all events instead of a single event. My first guess here is that Game_Event is for all events, so one of my questions is what class is for a single event? If I remember correctly it's Game_CharacterBase. So I guess my question is how do I change the opacity of a single event and not all events.
I have all I the foundation ready to go all should work fine but I have an issue and I think it may be the class I'm working under. So I'm using Game_Event to do all my work but I've come to notice that the opacity changes for all events instead of a single event. My first guess here is that Game_Event is for all events, so one of my questions is what class is for a single event? If I remember correctly it's Game_CharacterBase. So I guess my question is how do I change the opacity of a single event and not all events.