I am looking for a script (plugin) that would allow me to eliminate specific enemy troops from occurring.
For example, if you cleared a cave of snakes... then when you go back to that cave, it would no longer
allow the snake enemies from encountering them in the random "step" encounters. I figure having a "hidden" item drop could be used as an easy "condition flag", BUT how to translate that into an encounter limitation / restriction is the last "hurdle" I need.
Any ideas, anyone seen or know the script/plugin to accomplish this (on a large scale for many "individual" encounters.
Thanks.
For example, if you cleared a cave of snakes... then when you go back to that cave, it would no longer
allow the snake enemies from encountering them in the random "step" encounters. I figure having a "hidden" item drop could be used as an easy "condition flag", BUT how to translate that into an encounter limitation / restriction is the last "hurdle" I need.
Any ideas, anyone seen or know the script/plugin to accomplish this (on a large scale for many "individual" encounters.
Thanks.