Killer Gin
Towns Guard
- Xy$
- 0.00
OMG guys! I just had to post this, this is for anyone that is experiencing memory issues with RPG Maker MV
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RPG Maker MV has a major Memory issue!!
RPG Maker MV Game Process:
My Mac = 22MB of memory (Full Standalone Version)
My PC = 12MB of memory (Full Standalone Version)
Which was accurate but I failed to realize that when the game opens, it opens other processes as well! Most notably the "NWJS Helper" for the Mac and oh boy is it a memory hog! The only reason why I never notice how much of a memory hog it truly is, is because my Mac is a Mac Book Pro 2014 model with 16 GB of RAM. (I don't play the PC version to notice the sudden annihilation of RAM)
I ran two trials on the my Mac Book Pro 2014 and these are the results:
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My version of RPG Maker MV (Mac STEAM Version (YES, up to date with version 1.3.1, I use vitrually 0 parallax and 0 parallel processes, and no my maps aren't huge and I primarily just use Yanfly's plugins and memory has always been an huge issue before I added the Terrax Lighting plugin)
Two trials:
1) Mac Book Pro 2014 (Browser Version on Chrome) (First trial I didn't track minute by minute, I did for the second one)
Didn't track the beginning, only started tracking after game started lagging a little.
After 45 min of play it was at 6 GB!!! Chrome was struggling! I shut it down after this because it was too laggy and unbearable.
2) Mac Book Pro 2014 (Mac Version, local)
Game starts at 100 MB and quickly jumps to 300 MB in the intro.
jumps to 500 to 800 MB Fluctuations in the first 10 min
jumps to 1 GB after 15 min
jumps to 1.27 GB after 45 min (started Battling)
jumps to 1.45 GB after 1 hr (Battling)
jumped to 1.90 GB after 1 hr 6 minutes!! (Battling)
jumped to 2.06 GB after 2 hrs 9 Minutes!! (Battling! Every battle seems to add 150 MB to memory!)
Jumped to 2.36 Gb after 2 hr 30 minutes (The game started to noticably lag after this, so I stopped)
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C'mon, is 2.36 GB of memory suppose to be acceptable after 2 hr 30 min of play time? How many computers out there can handle that? Forget mobile! (Best case! it was 6 GB on Chrome in 45 min!!) I mean am I expecting too much from MV? Perhaps 2.36 GB is fine, let me know.
I have been very patient and I hope the memory issue has been placed at number 1 priority. No wonder why the android version is simply not possible. That is very bad because I primarily bought MV so I can make a game on Android as well (Andoid, PC, Mac, and Iphone, and sell the game on STEAM). The only games I see that may not have many issues are the super small demonstrations because I can see anyone putting forth an effort to actually make a decent game will run into this memory nightmare. Please give me some hope, some good news please? Is the update around the corner?
My game, Killer Gin: https://killergin.com (The struggle is real)
///////////////////////////////////
What do you think? Experiencing the same issues? Am I being too dramatic?
////////////////////////////////////
RPG Maker MV has a major Memory issue!!
RPG Maker MV Game Process:
My Mac = 22MB of memory (Full Standalone Version)
My PC = 12MB of memory (Full Standalone Version)
Which was accurate but I failed to realize that when the game opens, it opens other processes as well! Most notably the "NWJS Helper" for the Mac and oh boy is it a memory hog! The only reason why I never notice how much of a memory hog it truly is, is because my Mac is a Mac Book Pro 2014 model with 16 GB of RAM. (I don't play the PC version to notice the sudden annihilation of RAM)
I ran two trials on the my Mac Book Pro 2014 and these are the results:
/////////////////////////
My version of RPG Maker MV (Mac STEAM Version (YES, up to date with version 1.3.1, I use vitrually 0 parallax and 0 parallel processes, and no my maps aren't huge and I primarily just use Yanfly's plugins and memory has always been an huge issue before I added the Terrax Lighting plugin)
Two trials:
1) Mac Book Pro 2014 (Browser Version on Chrome) (First trial I didn't track minute by minute, I did for the second one)
Didn't track the beginning, only started tracking after game started lagging a little.
After 45 min of play it was at 6 GB!!! Chrome was struggling! I shut it down after this because it was too laggy and unbearable.
2) Mac Book Pro 2014 (Mac Version, local)
Game starts at 100 MB and quickly jumps to 300 MB in the intro.
jumps to 500 to 800 MB Fluctuations in the first 10 min
jumps to 1 GB after 15 min
jumps to 1.27 GB after 45 min (started Battling)
jumps to 1.45 GB after 1 hr (Battling)
jumped to 1.90 GB after 1 hr 6 minutes!! (Battling)
jumped to 2.06 GB after 2 hrs 9 Minutes!! (Battling! Every battle seems to add 150 MB to memory!)
Jumped to 2.36 Gb after 2 hr 30 minutes (The game started to noticably lag after this, so I stopped)
/////////////////////////
C'mon, is 2.36 GB of memory suppose to be acceptable after 2 hr 30 min of play time? How many computers out there can handle that? Forget mobile! (Best case! it was 6 GB on Chrome in 45 min!!) I mean am I expecting too much from MV? Perhaps 2.36 GB is fine, let me know.
I have been very patient and I hope the memory issue has been placed at number 1 priority. No wonder why the android version is simply not possible. That is very bad because I primarily bought MV so I can make a game on Android as well (Andoid, PC, Mac, and Iphone, and sell the game on STEAM). The only games I see that may not have many issues are the super small demonstrations because I can see anyone putting forth an effort to actually make a decent game will run into this memory nightmare. Please give me some hope, some good news please? Is the update around the corner?
My game, Killer Gin: https://killergin.com (The struggle is real)
///////////////////////////////////
What do you think? Experiencing the same issues? Am I being too dramatic?