- Xy$
- -2.45
I am looking at having a combat system where both sides receive damage/possible damage with each attack, for melee attacks.
Each character chooses an attack and a defense before the round begins.
There are multiple combinations:
Attack and Counter Attack, but after a Counter Attack is performed all other attacks against that specific character receive a Weak Defend.
Attack and Defend, but after a Defend is performed, all other attacks against that specific character receive a Weak Defend.
Ranged and Weak Defend.
Magic and Magic Counter, but after Magic Counter, all other attacks against that specific character receive a Weak Defend.
Magic and Defend, but after Defend, all other attacks against that specific character receive a Weak Defend.
Magic and Magic Defend.
In this system the character and enemy both receive damage/potential damage with each melee attack. You may receive damage when you melee attack, and also when melee attacked.
Ranged and Magic are treated different.
Each character chooses an attack and a defense before the round begins.
There are multiple combinations:
Attack and Counter Attack, but after a Counter Attack is performed all other attacks against that specific character receive a Weak Defend.
Attack and Defend, but after a Defend is performed, all other attacks against that specific character receive a Weak Defend.
Ranged and Weak Defend.
Magic and Magic Counter, but after Magic Counter, all other attacks against that specific character receive a Weak Defend.
Magic and Defend, but after Defend, all other attacks against that specific character receive a Weak Defend.
Magic and Magic Defend.
In this system the character and enemy both receive damage/potential damage with each melee attack. You may receive damage when you melee attack, and also when melee attacked.
Ranged and Magic are treated different.