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Phoenix Wright RPG Maker Edition

Shorty132471

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Hey all, this is the game which I started a while ago in RMXP. I made a pre-dev topic on rpgmaker.org, explaining more about the game. This can be found here: http://www.rpgmaker.org/forum/forum_posts.asp?TID=810

So much happened between then and now (Had a child, spent most of time raising him), so I didn't have much time to work on it. He's now in nursery and I have a bit more spare time now, so I really want to get this finished. I have decided to move from XP to MV, as it helps with adding the investigation sections. There wasn't an easy way for me to implement a mouse based investigation system in XP.

I made a quick test map using MouseSystemEx. It works for the most part, but it isn't as accurate as I wanted it to be. I'll probably need to have a play with all of the various mouse plugins, to see if there is a better one, maybe one that uses the position of the mouse cursor on screen to activate events.

There's only one thing I could never get working in XP. I wanted it so that the player can check the court records at any time. Problem was, I couldn't get it to work how I wanted. In my current XP version, if you check the court records while a message is on screen, you can still advance to the next message. Also the message would always be on screen. I basically wanted to be able to pause that event exactly where it was when you wanted to access the court records. I would then make it hide the message from view and then make it visible after you're done looking in the records. Then it would reactivate the event processing and allow the player to continue the story.

The game is still playable, but I've had to disable the records at certain points to stop it from messing up the game. It's just a slight inconvenience, but it would make the game much better if you could check at any time. If any of you can think up a solution, that would be amazing,

Regarding the IOS sprites, I may have to change to the 3DS Hd trilogy ones instead. I had a look through the IOS sprites and noticed that Capcom were very lazy and didn't even bother making most of the characters blink. In both the DS and 3DS versions, all the characters have blinking animations. I'm hoping the 3DS ones don't too bad when enlarged.

I might make a quick test case for you all to try out on my XP version, at least then you can get a better idea of how it plays and I can get a better idea of what needs improving. I never got round to changing the look of the font and the text boxes, I know those need to change. But that's it for now I guess, I just hope that I can finally get round to finishing this.
[doublepost=1489526795,1489256300][/doublepost]Just a quick update. Thanks to CT_Bolt, I've managed to make the character speech animations play when a message is scrolling, just like in my XP version. I'm not the best at scripting, so I was struggling to try and implement it in my MV version.

In the process of getting the 3DS sprites sorted. I'm using waifux2 to upscale them, it does a fantastic job. I'll see if I can get those added to my XP version, it's a bit of a mess at the moment (it's a mixture of DS and HD sprites). I'll see what I can do.
 
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