Bizarre Monkey
I SHALL BE GLORIOUS!
- Xy$
- -0.10
Some of you may have heard of me or my games, but even if you haven't, let's just say, I'm stoked about the upgrade to Optimization in MV, and for it and other reasons, I will be finishing Perseverance in it.
For those of you who don't know, Perseverance started as an entry for the IGMC of 2014, sadly, it missed the deadline due to a misunderstanding of the UTC. Regardless, of that, I released the game four days later. It was and still is, a cripplingly-ambitious project, it's nothing like an RPG, it's gameplay is... closer to a character action game than anything.
It sure has evolved rapidly from where it started. Predictions slate it for a December release, but it could easily be later. I'm done with 4 out of the 6 planned acts, and I'm vigilantly working on Act 5 as we speak. Once MV Maker comes out, I can really get cracking. My team has already started preparing for the new makers arrival, Member I, Catalyst invisible has been having both fun and frustration (both due to complex design) with making the character sprites, on the left is walking, the right is sprinting.
Once the 23rd comes, I'll be working on converting all of the maps to tilesets, unlike the more mspainty (but still really cool looking) images like Stages 1 and 2.
I'm not doing much of the art, in fact by release none of my MSpaint crap should remain. It should all be consistent and not only look amazing, but play amazing as well.
The above is an estimate mockup and should not in any means be used as a gauge for gameplay or the final product, that's just how I think it'll look, albeit, it's HUD will be flashier and other things will be much more nice looking.
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For those of you who don't know, Perseverance started as an entry for the IGMC of 2014, sadly, it missed the deadline due to a misunderstanding of the UTC. Regardless, of that, I released the game four days later. It was and still is, a cripplingly-ambitious project, it's nothing like an RPG, it's gameplay is... closer to a character action game than anything.
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Once the 23rd comes, I'll be working on converting all of the maps to tilesets, unlike the more mspainty (but still really cool looking) images like Stages 1 and 2.
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The above is an estimate mockup and should not in any means be used as a gauge for gameplay or the final product, that's just how I think it'll look, albeit, it's HUD will be flashier and other things will be much more nice looking.