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Nio Simple max actor 1.0

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Nio Kasgami

Towns Guard
Xy$
0.00
Nio Kasgami submitted a new resource:

Nio Simple max actor - Set the Max Actor in battle.

Nio Kasgami Simple Max Actor

Introduction :
Simple plugin who allow to have more or less than 4 actors in battle and also
fixing the Risk of Overlap with your Status window.

How to use :
install in the plugin in the plugin file directory and allow the plugin in the plugin editor...and after edit the plugin command.

Term of use :
Can be use both non-commercial and commercial game as long as you credit me as "Nio Kasgami"
Please do not share my plugin without asking me
E.g : pasting the...
Read more about this resource...
 

Macro

Pantologist
Xy$
0.00
Nice idea, I already have some ideas for this. Maybe summons and pets would work if we can temporarily change the max actors. Have to check this out.
 

Nio Kasgami

Towns Guard
Xy$
0.00
Hummm I can try to setup the system to work with variables too but the problem is more you input hero more you have to fix the Home Position of them or they gonna overlap on the status window :(
 

Nio Kasgami

Towns Guard
Xy$
0.00
Nothing much I don't "care" of what people might publish this will not stop me from doing my own version lol
like if you prefer the one who already made for here then take this one or you can take mine *shrug*
it's not because someone do a plugin who do the same job I can't publish another one lol

this one is simply a plugin who add more actor without having to take a SUPER duper big engine like Yanfly or Yami

on a more advanced version I wanted to add the possibility to add custom position by setting from internal setting to allow more than 4 position the vanilla one create by sasuke kawasati who only support the 4 actor
but this will all depends of my motivation or time
 

MinisterJay

Administrator
Staff member
Administrator
It has challenges showing more than five 64 X 64 SV Actors at a time during battle scene. To offset this I recommend having instructions in the notes to increase the negative value of the Member pos offset. Instead of stating exact values to put it, per additional character, it is optimal to use trial and error. Why? Not all SV Actors have to be 64 X 64. Now I write my official critque.
 
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