Tundra Foxie
Villager
- Xy$
- 0.00
Anyone know if MV can handle a breeding/genetics based system, or if it's been attempted or done?
I'm looking into including a living ecosystem in my game as a main element. Animals will eat, drink, grow, breed, and such. And that will be able to generate quests when appropriate to manage populations, affect supply and demand, etc.
Would it be possible to include genetic traits in such a system with RPG Maker? Or rather, SHOULD genetics be included in such a system? As I'm not currently looking to include 'survival of the fittest *or luckiest*', I may add it if enough uses for the traits can be thought up and coded in successfully. And yes, it would also include the NPCs gaining families, making babies, and dying of old age, if you play long enough.
Such a system would mean a different game every time you start again. But, just because the player isn't there to do something about it, it will still get done. The entire world will be running itself. As a player, you'll be able to freely do what you want, and your actions will have a long and lasting effect on the world, all without having to script or event a specific story. You will literally be able to end the world by accident!
Any thoughts/feedback on such a concept?
I'm looking into including a living ecosystem in my game as a main element. Animals will eat, drink, grow, breed, and such. And that will be able to generate quests when appropriate to manage populations, affect supply and demand, etc.
Would it be possible to include genetic traits in such a system with RPG Maker? Or rather, SHOULD genetics be included in such a system? As I'm not currently looking to include 'survival of the fittest *or luckiest*', I may add it if enough uses for the traits can be thought up and coded in successfully. And yes, it would also include the NPCs gaining families, making babies, and dying of old age, if you play long enough.
Such a system would mean a different game every time you start again. But, just because the player isn't there to do something about it, it will still get done. The entire world will be running itself. As a player, you'll be able to freely do what you want, and your actions will have a long and lasting effect on the world, all without having to script or event a specific story. You will literally be able to end the world by accident!
Any thoughts/feedback on such a concept?