Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Need Help with a Horror Game

RomDino

Villager
Xy$
0.00
Yea, i used RPG Maker VX Ace and now this is the first time i use MV, and i want to make a horror game
So if anyone can help me do these things?
- Delete "Always Dash"
- Delete "Command Remember"
- Delete Levels, HP, MP Bars
- Delete "Armors, Weapons, Items in the "Items" list, i only need The "Key Items"
- Open Doors, Get high stuffs with sticks, etc. by standing in front of the event and use items from the menu, i don't want it to be auto use

That's all guys!
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Most of these are simple with a small javascript snippet when it comes to the "Armors, Weapons, Items" etc it will take a bit more than a quick snippet but I believe there may already be plugin for it, if I find it I'll report back.

If you want a real simple but invasive solution you can use this snippet below to remove the options "Always Dash", "Command Remember" as well as HP, MP TP & level. This basically overwrites the original functions and replaces it with an empty function so that MV won't draw any of it. If you're using other plugins it may cause issues but it may be just what you need. Also to disable dashing on a map open map properties and you should see an option to disable dashing, make sure it's enabled for that map.

JavaScript:
// Plugin Snippet for RomDino

Window_Options.prototype.addGeneralOptions = function() {

};

Window_Base.prototype.drawActorHp = function(actor, x, y, width) {

};

Window_Base.prototype.drawActorMp = function(actor, x, y, width) {

};

Window_Base.prototype.drawActorTp = function(actor, x, y, width) {

};

Window_Base.prototype.drawActorLevel = function(actor, x, y) {

};
 

RomDino

Villager
Xy$
0.00
Most of these are simple with a small javascript snippet when it comes to the "Armors, Weapons, Items" etc it will take a bit more than a quick snippet but I believe there may already be plugin for it, if I find it I'll report back.

If you want a real simple but invasive solution you can use this snippet below to remove the options "Always Dash", "Command Remember" as well as HP, MP TP & level. This basically overwrites the original functions and replaces it with an empty function so that MV won't draw any of it. If you're using other plugins it may cause issues but it may be just what you need. Also to disable dashing on a map open map properties and you should see an option to disable dashing, make sure it's enabled for that map.

JavaScript:
// Plugin Snippet for RomDino

Window_Options.prototype.addGeneralOptions = function() {

};

Window_Base.prototype.drawActorHp = function(actor, x, y, width) {

};

Window_Base.prototype.drawActorMp = function(actor, x, y, width) {

};

Window_Base.prototype.drawActorTp = function(actor, x, y, width) {

};

Window_Base.prototype.drawActorLevel = function(actor, x, y) {

};
Wait a min so where do i put that in RPG Maker MV?

Sorry, i'm new to it
I only use VX, VX ace but not in MV
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Ah your new, okay. So to make it easier for you I put it into a js file for you all you have to do is download it and save it in your ProjectName/js/plugins/ folder, then open the plugins manager in MV Editor and insert it and turn it on. This should accomplish everything on your list except for the last two.
 

Attachments

RomDino

Villager
Xy$
0.00
Ah your new, okay. So to make it easier for you I put it into a js file for you all you have to do is download it and save it in your ProjectName/js/plugins/ folder, then open the plugins manager in MV Editor and insert it and turn it on. This should accomplish everything on your list except for the last two.
Ok thanks
but you know how to disable auto use items?
like you stand infront of the door, then go in items and use "Bathroom Key" then it opens, not auto
And if you stand far from the door, you use the key, you won't open anything

ya, like old styles horror games
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Ok thanks
but you know how to disable auto use items?
like you stand infront of the door, then go in items and use "Bathroom Key" then it opens, not auto
And if you stand far from the door, you use the key, you won't open anything

ya, like old styles horror games
To accomplish something similar you can use the "Select Key Item" event command.
Screenshot_1.png
Bascially all I did here was first make the key in the items database, be sure to make it a "Key Item" then remember the Item # it is, in the database. In the picture above I gave the key to the player for testing purposes but using the "Select Key Item" will ask for the player to choose a key item from thier inventory then store the item they selected in a variable, then with a conditional branch I checked if the item they selected( variable "Chest Key") was equal to the item # in the database which is the Chest Key I created. If it matches then it will proceed to opening the chest if it does not then it won't do anything.
In your case you can set the conditional command to have an else branch and if the key does not match you can put a show text command stating it's the wrong key.
 

RomDino

Villager
Xy$
0.00
To accomplish something similar you can use the "Select Key Item" event command.
View attachment 3128
Bascially all I did here was first make the key in the items database, be sure to make it a "Key Item" then remember the Item # it is, in the database. In the picture above I gave the key to the player for testing purposes but using the "Select Key Item" will ask for the player to choose a key item from thier inventory then store the item they selected in a variable, then with a conditional branch I checked if the item they selected( variable "Chest Key") was equal to the item # in the database which is the Chest Key I created. If it matches then it will proceed to opening the chest if it does not then it won't do anything.
In your case you can set the conditional command to have an else branch and if the key does not match you can put a show text command stating it's the wrong key.
Btw, the .jason plugin didn't remove Weapons and armors
 
Top