HotfireLegend
Balthier
- Xy$
- 0.00
(PC encompassing Mac and other computer platforms)
I know MV isn't out yet - at least not for a while. However, we do know that MV will allow us to change resolutions.
However, when designing for various resolutions including mobile (I am going to assume we will have to modify the resolution for each platform we want to publish on, and re-compress the game each time) we will have to take into account what the player can see on the screen at any one time.
The resolution of a phone for example, is much more rectangular than computers, and there is a lot less vertical space. This means that if anything important happens outside of this vertical space, the player may not be able to see it unless the camera pans up.
What other considerations do you think will have to be taken into account for the various resolutions/displays?
I know MV isn't out yet - at least not for a while. However, we do know that MV will allow us to change resolutions.
However, when designing for various resolutions including mobile (I am going to assume we will have to modify the resolution for each platform we want to publish on, and re-compress the game each time) we will have to take into account what the player can see on the screen at any one time.
The resolution of a phone for example, is much more rectangular than computers, and there is a lot less vertical space. This means that if anything important happens outside of this vertical space, the player may not be able to see it unless the camera pans up.
What other considerations do you think will have to be taken into account for the various resolutions/displays?