iblamevictoria
Towns Guard
- Xy$
- -0.10
I'm having some trouble with some eventing I've been working on. Basically I have a mask as an item. Right now when the player gets their mask, they also get an item just called "[TAKE MASK OFF]" with it. The mask, when used, changes the character sprite and switches on a switch that I use later to let the player through some doors. The "[TAKE MASK OFF]" item does what it says on the tin.
Here's the problem:
I want to have the switch that is switched on when the mask is put on to switch off whenever the mask is taken off, either to switch to a different mask or to go back to the default sprite. HERE'S WHERE IS GETS TROUBLESOME THOUGH. I have it so the "[TAKE MASK OFF]" item is a master item that turns off all switches that masks turn on. But the other masks do not have this master list (apart from it's own switch).
I would rather not go through every common event for every mask I make in the future and switch off EVERY other mask's switch.
Any way to fix this? Any help would be very appreciated.
Here's the problem:
I want to have the switch that is switched on when the mask is put on to switch off whenever the mask is taken off, either to switch to a different mask or to go back to the default sprite. HERE'S WHERE IS GETS TROUBLESOME THOUGH. I have it so the "[TAKE MASK OFF]" item is a master item that turns off all switches that masks turn on. But the other masks do not have this master list (apart from it's own switch).
I would rather not go through every common event for every mask I make in the future and switch off EVERY other mask's switch.
Any way to fix this? Any help would be very appreciated.