TheUnsungWar
Villager
- Xy$
- 0.00
Hello Everyone!
So in my project I have been struggling with the ability to get the system to recognize a custom state I am trying to use. As the thread title suggests it it called "Drained" and is equatable to the status "Knockout". I have made a perfect match to the Knockout state but the system won't kick in and apply the state whenever the condition is met within battle? Anybody got some feedback?
Knockout: HP= 0
Drained: MP= 0
So in my project I have been struggling with the ability to get the system to recognize a custom state I am trying to use. As the thread title suggests it it called "Drained" and is equatable to the status "Knockout". I have made a perfect match to the Knockout state but the system won't kick in and apply the state whenever the condition is met within battle? Anybody got some feedback?
Knockout: HP= 0
Drained: MP= 0