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"Knockout" = "Drained"

TheUnsungWar

Villager
Xy$
0.00
Hello Everyone!

So in my project I have been struggling with the ability to get the system to recognize a custom state I am trying to use. As the thread title suggests it it called "Drained" and is equatable to the status "Knockout". I have made a perfect match to the Knockout state but the system won't kick in and apply the state whenever the condition is met within battle? Anybody got some feedback?

Knockout: HP= 0
Drained: MP= 0
 

Jiriki9

Towns Guard
Xy$
0.00
Can you maybe give a screenshot of how you tried to make it work like this? Might make it easier to find out why it doesn't.
 

TheUnsungWar

Villager
Xy$
0.00
So my revamped question is basically how to apply this state within the system how Knockout is (as it displays in the 'note' section). Except with MP and not HP. EX: MP goes from 25 to 0 for reason x, said character is now in a "knockout" state.



[ SPOILER ]
upload_2016-9-29_12-50-24.png [ /SPOILER ]
[doublepost=1475179102,1475179030][/doublepost].... Sorry for the massive picture. It looked fine in the preview but is now displayed like this. My forum skills are low. T-T
 

Jiriki9

Towns Guard
Xy$
0.00
I think there would be some scripting necessary to do it. Have you looked for a plugin enabling you to automatically set a state? I think just writing in the Note section is just adding a comment for you (and potentially co-makers).
 
Well, there are plugins that use the noteboxes... actually most of them... but without one, and putting the comment in the proper way, it is as mentioned just commentary.
 
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