Greetings everyone! After trying out the Active Time Battle (also known as Yanfly's Active Turn Based). The plugin works like a charm. However, there's something that bothers me and even though Yanfly told me it was doable, I didn't figure it out how to do it.
My problem is when I choose the Attack command, instead of doing it instantly, it has a charge gauge that has to be filled up, like if you were charging a spell or loading an item.
The ATB gauge proceeds as it's supposed to do.
The yellow bat is called the Charge Gauge if I'm not mistaken. But I don't want the Attack command to require this to proceed a normal attack like a skill or magic does. I want the Attack Command and certain skills (since I'm using Weapon Skill to have different formula for weapons) to not have the Charge Gauche, and apply instantly.
Here's Yanfly's Script : http://yanfly.moe/plugins/en/YEP_X_BattleSysATB.js
I give all my thanks in advance.
My problem is when I choose the Attack command, instead of doing it instantly, it has a charge gauge that has to be filled up, like if you were charging a spell or loading an item.
![](/proxy.php?image=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx194%2FRiseEvil%2FRPG%2520Maker%2520MV%2520stuffs%2FATB1_zpsyewofd6a.png&hash=0db744504fdc0a4c2fa052959c7241f2)
The ATB gauge proceeds as it's supposed to do.
![](/proxy.php?image=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx194%2FRiseEvil%2FRPG%2520Maker%2520MV%2520stuffs%2FATB3_zpstuhbzilr.png&hash=b032afe1d6a02cbe1ae6d1e2fd358b3e)
The yellow bat is called the Charge Gauge if I'm not mistaken. But I don't want the Attack command to require this to proceed a normal attack like a skill or magic does. I want the Attack Command and certain skills (since I'm using Weapon Skill to have different formula for weapons) to not have the Charge Gauche, and apply instantly.
Here's Yanfly's Script : http://yanfly.moe/plugins/en/YEP_X_BattleSysATB.js
I give all my thanks in advance.