Wiskersthefif
Villager
- Xy$
- 0.00
Hello everyone.
So I spent about an hour putting together a little origin story for a character I am working on (Warning:Horror aspects.... link: https://docs.google.com/document/d/1qIGcaLmm6TXCjlTY0nbKEOUrAbZ7o87qplcsaKqOCFM/edit?usp=sharing), which got me to wondering: Is combat required to hold the attention of someone playing an RPG Maker MV game?
I was planning on creating a horror/adventure story centered around a now adult Nathan, who has developed a drug addiction, and the support group for people with destructive behavior which he has been mandated to attend (some mandated to be there, some not). His group is about to graduate from the support group and be declared "fit to rejoin society", and as a reward the group councilor takes the support group to a quiet mountain town for a relaxing vacation kind of thing. However, the counselor actually plans to use the cursed ground of the town to damn the support group to a kind a parallel dimension, a nightmarish version of the town from which they supposedly cannot escape. The characters will learn from other people trapped there (a WWII veteran, a hippie from the sixties, etc) that time passes much slower in this dimension and that the counselor has been doing this for about seventy years, suggesting that he might not be human. The characters would quickly learn that they are not alone in this world (ghosts of others who had died there, monsters, the possibility that some of the other prisoners have long since lost their sanity, and other threats), and that they are trapped. The remainder of the game would be about members of the support group trying to figure out how to escape, about the history/lore of the town, and how far they are willing to go to survive.
Now, the question: Should I just focus on exploring themes, building character, possibly looking for some starving voice actors, musicians, and artists to build the atmosphere? Or should I get to work on implementing some kind of combat system, a possible idea would be allowing characters to bind the spirits (of the ghosts and monsters) to totems (personal objects of the character), allowing them to have different abilities....Think "Pokemon" or "Nocturne".
Thank you for reading, I apologize for the sloppy plot line, it is extremely conceptual right now; and if I decide to go forward I will fill in any plot holes and will flesh out the characters/universe. Additional question: do you guys like the concept of the story?
So I spent about an hour putting together a little origin story for a character I am working on (Warning:Horror aspects.... link: https://docs.google.com/document/d/1qIGcaLmm6TXCjlTY0nbKEOUrAbZ7o87qplcsaKqOCFM/edit?usp=sharing), which got me to wondering: Is combat required to hold the attention of someone playing an RPG Maker MV game?
I was planning on creating a horror/adventure story centered around a now adult Nathan, who has developed a drug addiction, and the support group for people with destructive behavior which he has been mandated to attend (some mandated to be there, some not). His group is about to graduate from the support group and be declared "fit to rejoin society", and as a reward the group councilor takes the support group to a quiet mountain town for a relaxing vacation kind of thing. However, the counselor actually plans to use the cursed ground of the town to damn the support group to a kind a parallel dimension, a nightmarish version of the town from which they supposedly cannot escape. The characters will learn from other people trapped there (a WWII veteran, a hippie from the sixties, etc) that time passes much slower in this dimension and that the counselor has been doing this for about seventy years, suggesting that he might not be human. The characters would quickly learn that they are not alone in this world (ghosts of others who had died there, monsters, the possibility that some of the other prisoners have long since lost their sanity, and other threats), and that they are trapped. The remainder of the game would be about members of the support group trying to figure out how to escape, about the history/lore of the town, and how far they are willing to go to survive.
Now, the question: Should I just focus on exploring themes, building character, possibly looking for some starving voice actors, musicians, and artists to build the atmosphere? Or should I get to work on implementing some kind of combat system, a possible idea would be allowing characters to bind the spirits (of the ghosts and monsters) to totems (personal objects of the character), allowing them to have different abilities....Think "Pokemon" or "Nocturne".
Thank you for reading, I apologize for the sloppy plot line, it is extremely conceptual right now; and if I decide to go forward I will fill in any plot holes and will flesh out the characters/universe. Additional question: do you guys like the concept of the story?