Hey guys, I'm new and I got a bunch of ideas I need you (more experienced RPG creators) to have a look at, how to approach these. I want to make something likes this:
I want most of the monsters have a fix set of skills and only diverse visually. Because I do not want to increase workload. Also I heard of some player that did only use two actors and different classes to change class and character Sprite whenenver one is summoned. To not have to administrate two or more different level sets. Maybe this solution is more wise here?
You can see, I planned out a lot and have a certain idea. Also I am not sure about the setting yet - will it be more comfortable in some Steam Punk universe? Well I am putting it to work blank for now anyways. I am curious on your ideas.
I know most of these ideas are technically and this might not be the right part of the forums. But I want you guys to have feedback on this not only technically but how to approach this, maybe.
Thanks a lot
BlueByt3
- Different Classes with Skill Trees:
I have only found japanese skill tree plugin - Do you have a better idea how to put this to work? I really like something visual - like classic Skilltrees.
- Skilltrees (passives):
CAN have certain effects on monsters that I "summon" (like increased dmg, double hp) or change Player Skills into another skill.
- Items that summon monsters and disappear after use:
(thats fairly easy. I got this to work..I added an actor...but I actually need it to get remove and reset the actor every time I add a new one. For example: I got Pikachu, I add Metapot and Pikachu is removed and its actor level is set to 1 again. Also I need it to tell the user, that the item is already in use - Pikachu / Pikachu.
- Monsters that can be summoned from Items:
they ONLY join u in combat and stay in group like Actors. It is limited to 1 (like a summon) but some classes can have more than 1 (maybe 2)
- Actor remove on death of actor:
I need it to remove the actor on death so the player has to find the item again or another monster(item).
- Monster and Player level
I am uncertain on this I need you to have a look at this too - Do you think monsters I summon should have the same level as the actor? I mean ...otherwise you would have to go back and level up monsters (grinding way).
- Possibility to add WebSite Features later in the game
Like guilds, marketplace
I want most of the monsters have a fix set of skills and only diverse visually. Because I do not want to increase workload. Also I heard of some player that did only use two actors and different classes to change class and character Sprite whenenver one is summoned. To not have to administrate two or more different level sets. Maybe this solution is more wise here?
You can see, I planned out a lot and have a certain idea. Also I am not sure about the setting yet - will it be more comfortable in some Steam Punk universe? Well I am putting it to work blank for now anyways. I am curious on your ideas.
I know most of these ideas are technically and this might not be the right part of the forums. But I want you guys to have feedback on this not only technically but how to approach this, maybe.
Thanks a lot
BlueByt3