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HTML?

Not really no. Technically it's possible because it's node.js however it'd be clunky, wouldn't work property and wouldn't look good.
You'd be rewriting essentially the entire backend to get it to work unless I've missed something.

Stick to making objects in js and using rmmv functions. If you're going to go to that much trouble to make a menu then there's no reason to use rpgmaker over another node.js game / application maker.
 

Essy

Towns Guard
Xy$
0.00
Actually it is entirely possible. But working with the DOM in MV can be tricky and not recommended if you are only going to use it as an executable. Testing would also become difficult as depending on your browser you would have to host the project to see the changes.
Think of the 'executable' as a black box that simply outputs the game contents to the screen.

On the other hand other DOM elements will be visible in a browser (which you can define in the index.html)
You could place javascript menus in there that can communicate with your game rather easily.
 
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