Hello everyone :)
I'm Holly. I loved RPG Maker XP, I was in highschool when I decided to learn Ruby scripting so that I could make my own game. It's a very fun hobby and I don't take myself too seriously. I'm fairly experienced at design and I'm good at photoshop and drawing from my tablet.
Now I'm 24 and I've decided to come back. I want to try RPG Maker MV because I miss having a "project" that I would secretly work on when I'm alone. I know that having a plan, timeline and general storyboarding is the way to go; but I'm trying to stay very casual about it and it will probably take me a long time to make anything polished.
Thanks for reading even though there are so many introduction threads and I really don't think anyone will notice my presence here ^ ^
My top priorities when making my game:
1) Some originality / quirkyness somewhere
2) No-transition battle system, with some touhou elements (this will be the hardest to achieve imho)
3) Game mechanics are simple, not too crazy / indepth / complicated
4) Aesthetic parallax maps
5) One (or two) hero gameplay
I'm Holly. I loved RPG Maker XP, I was in highschool when I decided to learn Ruby scripting so that I could make my own game. It's a very fun hobby and I don't take myself too seriously. I'm fairly experienced at design and I'm good at photoshop and drawing from my tablet.
Now I'm 24 and I've decided to come back. I want to try RPG Maker MV because I miss having a "project" that I would secretly work on when I'm alone. I know that having a plan, timeline and general storyboarding is the way to go; but I'm trying to stay very casual about it and it will probably take me a long time to make anything polished.
Thanks for reading even though there are so many introduction threads and I really don't think anyone will notice my presence here ^ ^
My top priorities when making my game:
1) Some originality / quirkyness somewhere
2) No-transition battle system, with some touhou elements (this will be the hardest to achieve imho)
3) Game mechanics are simple, not too crazy / indepth / complicated
4) Aesthetic parallax maps
5) One (or two) hero gameplay