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Help with some names?

Feliaria

Villager
Xy$
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I've come up dry for names, lol XD
I need a name for the game and for the assassin's guild the plot centers around.
The game takes place in a world on the verge of a steampunk revolution (parts are steampunk, like the cities, while the non-cities and smaller towns are still medieval. Typical steampunk elements like airships are rare). However, this powerful guild of assassins (that the character works for) has discovered an ancient magic that allows them to extract memories, alter them, and implant them, along with a total appearance change, into their assassins. The main character has access to five "memories" during the journey, each with different abilities and stats, and each changes the story a little, mostly non-critical dialogue.
Anyway, enough backstory without ruining the story itself too badly. The game's current name is "Remembrance", but I'd like something more unique. I also need a name for the assassin's guild, because the "Memoryless" is at once too long, too ramble-y, and too closely evokes the Heartless from Kingdom Hearts. If anyone could help me with this, it would be greatly appreciated.
 

Dad3353

Praised Adventurer
The Game..? 'In the Mind's Eye'

The Guild..? 'Flashback'

Just my tuppence-worth.
 
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I posted this on another thread recently, but it pretty closely relates to your thread. It can be helpful in naming places, organizations, etc. I apologize if it is against the rules to copy paste something one writes from one thread to another.

Different sounds and meanings are, in my opinion, core in creating fictional names (not "real" names, such as Jeff, Chris, or Jane). Meaning that the phonics of names are extremely important. Riot Games is a good example of the proper use of phonics. Their character "Rengar" provides a near perfect picture of their character without even needing to see them, it just sounds savage, much like the character himself. Another example would be Lux. Her name is light (pun intended...im sorry), perky, and has meaning (it is a measurement of illumination). When deciding to have a meaning for a character's name, if you so decide to include one in their name, you could look at another language's meaning of some core aspect/theme of your character. (i.e. a brave character could include the latin root for "courageous", which I believe is...coraticum? So, you could name the character "Coravar", "Corbella", etc.)

So, in short, I think that the most important aspects of naming a character are: 1. The phonics of their name (how it sounds), and (but not as vital or mandatory as 1) 2. The meaning of the name, if you so decide to have one.

But anyways, a thoughts about your problem with names. I think using words like "Staccato", "Dissonance", etc could work for either the guild or the name of the game. For example, staccato is about the notes of a song being sharply detached or otherwise widely separated from the others, if used properly, I would imagine a pretty cool parallel between the notes of a song and the memories of the mind. Also, the syllabals of "staccato" are pretty disjointed, further adding to to that kind of jumbled feeling that, I imagine, would accompany losing ones memories.
 

Feliaria

Villager
Xy$
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That will definitely help my idea. I like the idea of something with Staccato. Plus, Dissonance could work for the guild name, for the same reason Staccato would work. Coupled with the themes of memories, both would draw images of those lost or altered.

But yeah- the five "memories" available to the player in my game are:
-Keruli (a barbarian, like Rengar)
-Atras (from Atlas; she's a desert nomad)
-Shaye (not quite a vampire, but her unique skills are night-themed)
-Elan (a priestess)
-Misra (from Mistral; she's a stormcaller)
 
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