I am working on a stealth/puzzle type game at the moment, and I wasnt sure if this mechanic was appropriate for the genre. What I have at the moment is a health system where every time you get spotted you go back to the beginning of the map and your health decreases (I make a point in stating that the guards are dangerous beforehand in the game). When your health reaches zero, you, of course, get a Game Over. There are also health packs/First-Aid kits scattered around the world.
My question is: Because its not an action game per se, and more of a "sneak around and solve puzzles" sorta game (with some horror elements), does it make sense to have a Game Over mechanic? Or should I just have the player be sent back to the beginning of the map every time you get spotted without any health mechanics?
Thanks -- Any opinions would be appreciated.
My question is: Because its not an action game per se, and more of a "sneak around and solve puzzles" sorta game (with some horror elements), does it make sense to have a Game Over mechanic? Or should I just have the player be sent back to the beginning of the map every time you get spotted without any health mechanics?
Thanks -- Any opinions would be appreciated.