I've seen a few posts in the past about trying to convert D&D rules for RM games; has anyone tried this with Fate?
I've been experimenting with this over the last few weeks and have managed to make some progress with the "Stress" levels over traditional hit/mana/tech points, Aspects being used as Skills, Consequences as States, etc but wondering if this is something that anyone else has tried before- and if so, whether they'd like to share their knowledge or otherwise get involved in my project.
With regards to the stress levels, I've converted the battle system to make use of this instead of points, including the required refresh at the start of every encounter. Further to that I've also tweaked the core script around TP points so that they're more like HP/MP points without the random number generator.
![8404](/data/attachments/8/8422-f1c6069a33448638ae5c09751a349755.jpg)
Thoughts/prayers/comments welcome!
I've been experimenting with this over the last few weeks and have managed to make some progress with the "Stress" levels over traditional hit/mana/tech points, Aspects being used as Skills, Consequences as States, etc but wondering if this is something that anyone else has tried before- and if so, whether they'd like to share their knowledge or otherwise get involved in my project.
With regards to the stress levels, I've converted the battle system to make use of this instead of points, including the required refresh at the start of every encounter. Further to that I've also tweaked the core script around TP points so that they're more like HP/MP points without the random number generator.
![8404](/data/attachments/8/8422-f1c6069a33448638ae5c09751a349755.jpg)
Thoughts/prayers/comments welcome!
![;)](/proxy.php?image=https%3A%2F%2Fforums.rpgmakerweb.com%2Fstyles%2Fdefault%2Fxenforo%2Fclear.png&hash=8c3f298a786e0f2f489ad7a0d9f52abc)