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Exporting to iOS and Android

MV doesnt directly export to these platforms as we were lead to believe and Im sure theres going to be some people asking how to do so I thought I'd go ahead and start this thread.

Windows and Mac exports in RMMV use the Node.js desktop client to pack the games up. Selecting the iOS/Android export option in the deployment options will give you a folder of your project with just the resources and an index.html file... The manual (press F1) tells you how to set the mobile ports up. It is actually really detailed and does require you to be involved in this process . Now the manual is very descriptive and walks you thru this process. So I wont copy and paste it lol... Im sure some people are and will have trouble with this process so since its 12 am here and i needa get up at 4am for work . Hopefully by tomorrow evening or sometime this weekend I will re-edit this post with a video showing how to wrap the project into an APK and iOS platform .
 

eivl

Local Hero
Xy$
0.00
As most of us thought, they use the Cordova project to pack it via the Node.JS framework. Method is the same for all Hybrid Application you want to port to iOS or Android.

The help file have this already documented if you want to read it right away.

C:/Program Files (x86)/KADOKAWA/RPGMV/Help/index.html -> Converting to an Android/iOS App

Edit: Tried to paste the guide for exporting to android and ios, but the post was to long :(

Edit2: If you are going to make a video, please make it in multiple parts.

Setting up requirements.
Building game for device testing
Publishing it to the store.

or something like that, the idea is that you only do the setup once, and you build the game for your device multiple times.
[doublepost=1445589272,1445586720][/doublepost]Someone already made a video with Intel XDK

 
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