I tried the version where you change the text file in the font folder, but it wouldn't work for me. I don't why. I just change the font within the rpg_windows.js script. Open it in Sublime Text (or a text editor program). Find the line: (line 45 in Sublime Text)
Window_Base.prototype.standardFontFace = function() {
if ($gameSystem.isChinese()) {
return 'SimHei, Heiti TC, sans-serif';
} else if ($gameSystem.isKorean()) {
return 'Dotum, AppleGothic, sans-serif';
} else {
return 'GameFont';
}
};
Change this bold line to whatever font you want to use. Remember to place the font file in the 'Font' folder in your project directory. Just in case. Worked for me. You can also change the size and padding on the additional lines below this. Trial and error.
REMEMBER TO ALWAYS BACK YOUR FILES UP BEFORE CHANGING ANYTHING!
Known Bugs: For some reason, the commands don't show up in battle unless you have a custom battle scene!!!!!
Everything else works fine. Obviously, doesn't work with plugins that change the font.
Window_Base.prototype.standardFontFace = function() {
if ($gameSystem.isChinese()) {
return 'SimHei, Heiti TC, sans-serif';
} else if ($gameSystem.isKorean()) {
return 'Dotum, AppleGothic, sans-serif';
} else {
return 'GameFont';
}
};
Change this bold line to whatever font you want to use. Remember to place the font file in the 'Font' folder in your project directory. Just in case. Worked for me. You can also change the size and padding on the additional lines below this. Trial and error.
REMEMBER TO ALWAYS BACK YOUR FILES UP BEFORE CHANGING ANYTHING!
Known Bugs: For some reason, the commands don't show up in battle unless you have a custom battle scene!!!!!
Everything else works fine. Obviously, doesn't work with plugins that change the font.