Novaultima
Villager
- Xy$
- 0.00
Hi guys, wasn´t active in this forum for quiet some time and wanted to share my development progress of my completely new battle system, complety made with MV basic functions, variables and stuff. So no scripts or plugins.
The battle system will be a conditional turn based system like Final Fantasy X. But there will be some differences. There is a limit bar, but in addition there is something new, an ultimate attack which is even stronger than the limits of each character, but is a teamattack triggered by something I don´t want to descripe for now.
This is the first battle system project I will finish 100% some day, since I want to to use it for a project I already started and really fits to what I have in mind with the battlesystem.
I would like to show my progress here from time to time and I´m looking forward to your feedback.
This is my actual progress:
- Turn system is programmed and works.
- Pointer and marker are working flawless.
- Attack and some Techs are already implemented and work fine, but battle animations of techs must be improved.
- The upper right UI is for showing the turns, wich has to be finished programing yet and will look different later.
- Weaponanimation will be added.
- All enemies are moving, they are animated and move DIRECTLY to the hero who they attack.
- All heros are animated and move DIRECTLY to the target which they attack.
- You can select the target you want to attack.
- The black bars are empty "limit" bars, the exact name is not decided yet.
- HP and MP are pregenerated but must be finished in programing yet.
- The status agility is already implemented and can be changed so that the system automatically set the new turns, once a hero has suddenly lower agility than another.
- Force are techs, the tech menu is already implemented but offers only 1 force for each character yet. More to come...
- Max 3 heroes can participate in a battle, but I think about a method to exchange heros in battle.
- It´s planned to show all battle actions in a cinematic method.
- Summons are planed.
More to come...
A video will come soon. Actually before that, I want to make the battlesystem more intensive and great to show the full potencial. But also, I have to wait for my new PC.
So what are you first impressions on the visual aspect?
The battle system will be a conditional turn based system like Final Fantasy X. But there will be some differences. There is a limit bar, but in addition there is something new, an ultimate attack which is even stronger than the limits of each character, but is a teamattack triggered by something I don´t want to descripe for now.
This is the first battle system project I will finish 100% some day, since I want to to use it for a project I already started and really fits to what I have in mind with the battlesystem.
I would like to show my progress here from time to time and I´m looking forward to your feedback.
This is my actual progress:


- Turn system is programmed and works.
- Pointer and marker are working flawless.
- Attack and some Techs are already implemented and work fine, but battle animations of techs must be improved.
- The upper right UI is for showing the turns, wich has to be finished programing yet and will look different later.
- Weaponanimation will be added.
- All enemies are moving, they are animated and move DIRECTLY to the hero who they attack.
- All heros are animated and move DIRECTLY to the target which they attack.
- You can select the target you want to attack.
- The black bars are empty "limit" bars, the exact name is not decided yet.
- HP and MP are pregenerated but must be finished in programing yet.
- The status agility is already implemented and can be changed so that the system automatically set the new turns, once a hero has suddenly lower agility than another.
- Force are techs, the tech menu is already implemented but offers only 1 force for each character yet. More to come...
- Max 3 heroes can participate in a battle, but I think about a method to exchange heros in battle.
- It´s planned to show all battle actions in a cinematic method.
- Summons are planed.
More to come...
A video will come soon. Actually before that, I want to make the battlesystem more intensive and great to show the full potencial. But also, I have to wait for my new PC.
So what are you first impressions on the visual aspect?

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