noxyoursox
Villager
- Xy$
- 0.00
In my current project the two main protagonists are children during the first part of the game, and I really want to emphasize their helplessness by making them completely unable to kill enemies during that part of the game. My idea was to set those enemies as Immortal, then add an event where they flee from battle when their HP reaches zero--but Escape prevents the characters from getting experience from the battle even though they "defeated" the enemy. I do want them to be able to get experience from these battles, but I'm not sure how to go about doing that. Is there a way to make an alternative "Knockout" with a different message or something like that?