Hi there. :)
I'm trying to create a Battle Actor Selection.
The Battle system has a maximum of 3 slots which have different side effects, so I need one ("Command")window to select the slot and a second one to select a character.
Now this "window jumping" does occur in the standart BS as well, so definitely is possible.
My question is: How?
Or rather how to get this information to show it on the first window.
Edit: Okay. For someone who's almost a professional, this was a pretty stupid question.
If you do it from the Scenes perspective you get all the functions!
I'm trying to create a Battle Actor Selection.
The Battle system has a maximum of 3 slots which have different side effects, so I need one ("Command")window to select the slot and a second one to select a character.
Now this "window jumping" does occur in the standart BS as well, so definitely is possible.
My question is: How?
Or rather how to get this information to show it on the first window.
Edit: Okay. For someone who's almost a professional, this was a pretty stupid question.
If you do it from the Scenes perspective you get all the functions!
JavaScript:
Scene_Battle.prototype.selectActorSelection = function() {
this._actorSelector.refresh();
this._actorSelector.show();
this._actorSelector.select(0);
this._actorSelector.activate();
};
-----------------------------------------------
Scene_Battle.prototype.onSelectionComplete = function() {
//resetting battle members
this._actorSelector.hide();
this._slotSelector.refresh()
//if the "refresh"-function is using the same battle members variable, the window is updated
};
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