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walking

  1. Sonicfx07

    T-Rex Skeleton/Flesh Sprite Walker and Battler

    Hello, This may be difficult to accomplish, but for my game, I need a Skeleton T-Rex and Flesh T-Rex character for top-down view and battler. The characters would be roughly the same size as any character in the game. If any of you can provide, I would much appreciate it. I will credit you for...
  2. Zack

    Monster Garden [Released]

    Hi! I somehow just discovered this forum, but I've been working on my game for 1.5 years! I'm doing the graphics and programming, and two friends are doing sound and music. It's as simple as walking around, exploring weird areas, and meeting monsters to live in your garden. But there are many...
  3. MinisterJay

    Taking Damage With Every Move

    This is what I have tried: Putting an event on every space that is walkable. Advantage: It works. Disadvantage: it prevent events that I have routed from moving. What I know how to do: I can put a looping parallel event that causes damage every so many tics. That is not what I am looking for...
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