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state

  1. D

    State resistance based on number of turns or effect magnitude instead of chance

    In the default RMVXA and RMMV(I don't know if it's the same for the others as well), the state resistance's in the form of decreasing the chance to inflict a state, but without any other change if the state's still inflicted. I personally feel that it can be excessively and unnecessarily random...
  2. SC Fúria

    Undead/Zombie State (using Yanfly Buffs&States Core)

    Hi guys! Today I have another question, I hope it can be resolved! Currently, I'm using Yanfly Buffs&States Core and the autopassive states plugins to recreate the undead state of Final Fantasy X. The next youtube video shows how to use it in enemies but it can easly done for anything...
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