Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

script call

  1. CynicSyndrome

    can you check if a tile contains an event with a conditional scriptcall using either tile xy or screen xy?

    can you check if a tile contains an event with a conditional script call using either tile xy or screen xy? I cannot seem to find the right script for this, also I am wondering how to call for the value of map weather.
  2. monyarm

    Script calls run in the wrong order.

    im currently using this plugin https://gist.githubusercontent.com/jeremyckahn/3990e87240d68bf227da/raw/360f1af338916f3585e2e8a311b9525428774f1f/ExecScript.js which lets me run whole js files through an event script call, and this is the file im using http://pastebin.com/tEY5Hp18, currently i am...
  3. Admiral Crayon

    [Solved]Check passibility

    I am looking for a script call that checks the passibility of the tile I am facing, now I have already found the script call but I cannot figure out the proper way to use it. $game_player.passable?(x, y, direction) I know back in VX Ace I could use this...
  4. BlacksmithMV

    Remote Self Switch Conditional Branch Issue

    Good day to you, MV.co! I've got a problem that I've been struggling with for hours, to no avail. I'm in the market for using a conditional branch to determine whether or not the self switch of another event is on or off. So I used the following in the conditional branch...
  5. U

    Turn Towards This Event

    Is there a command or script call that makes the player turn towards the currently running event? Closest thing I could find is in Galv's Move Route Extras: this.turn_toward(i); But with that command you have to input an eventId number on each event. I am looking for an alternative way to do...
  6. U

    Event Direction Script Call

    Hi RPG Makers, I been working on trying to translate this Ace script call to MV and I believe I almost have it. I have an event set up like this: The script code in the conditional branch is: $gameMap.event(this._eventId).x - Math.abs($gamePlayer.x) + $gameMap.event(this._eventId).y -...
  7. TheOdie

    [Resolved] Set Movement Route via Script Call?

    Hi guys, I'm trying to set the movement route of events via the script call feature. I remember doing this in VX ACE and it being rather complicated where each movement command was assigned to a code. Anywho, here's the backbone of what' I'm attempting: Within Common Event: - Set Movement...
Top