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resistance

  1. D

    State resistance based on number of turns or effect magnitude instead of chance

    In the default RMVXA and RMMV(I don't know if it's the same for the others as well), the state resistance's in the form of decreasing the chance to inflict a state, but without any other change if the state's still inflicted. I personally feel that it can be excessively and unnecessarily random...
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