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mechanics

  1. C

    PaleoKnights! Claim, Unearth, and Build your Dino Army!

    Japanese Title Suggestion: 化石の騎士、ぼくはきみにダブする!! Romaji: Kaseki no Kishi, boku wa kimi ni dabu suru!! Translation: "I now dub you, Fossil Knight!!" Basic Concept: Similar to Fossil Fighters but with many significant differences, such as it being an IOS game, having a Castle Defense Battle System...
  2. Stevushka

    Mission log / Protagonists journal?!?

    Hey everyone. As I get closer and closer to the point where I will have everything I need to start making my game in RPG Maker, The more I need to start thinking about how to implement the features that I want. One of the features I want to add is a Players journal that updates from new...
  3. Tennetry

    Combat Mechanics; Behind the Curtain of War

    In games combat is a fairly hefty chunk of most of them, not all, but most. In a lot of cases a good combat system can make a game, embedding its self in the hearts and minds of gamer's for generations. (See Final Fantasy 7), Incidentally a bad mechanic will relegate a game to ever mounting...
  4. jerrypylant

    Coliseum

    I made a coliseum of sorts for my game and I was wanting some feed back on it. The damages and monsters arent balanced but i'm working on that. Also there are some grammar errors.
  5. HitokiriGensai

    On RM Horror Games

    Hey everyone! These are just some thoughts that came to me while working on my own horror project. I've written this not to educate anyone, because I'm no expert, but rather to open a discussion. What is horror to you? What horror games do you like, and why? I'm a huge fan of indie horror...
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